This happens at the Bazaar too but nowhere near as often as my base. If I try to use an elevator any less than ~30sec apart from using another one, I'll crash a few times before I can actually get on and play again. Here is my game log: http://pastebin.com/SXqzLL2W Here is the crash-reports log: http://pastebin.com/afANArHK Tried toggling Advanced OpenGL, and when it's off, I keep crashing on login. When it's off, I still crash a few times on login before being able to play again. Thought that might be helpful
My friend (@CNoise) have the same problem. Do yourself this is not a problem. Maybe this is a problem in ping? (I have a high ping) Code: AL lib: (EE) alc_cleanup: 1 device not closed
I have a high ping aswell but there are people with relatively low pings that still get this problem, just not as often as I'm having it. What do you mean do myself?
I do not have this problem. (sorry for the bad translation) Maybe the problem in java or windows? I use XP and java6. My friend uses Win8 and java7 x64
This has to do with teleporting (Any method, not just elevators) into an area with a project red lamp. This is a known issue with project red. See here: https://github.com/MrTJP/ProjectRed/issues/322 This issue is fixed in a dev version of project red at this commit but this commit was done after the current version was released: https://github.com/MrTJP/ProjectRed/commit/3623e726c0f842dc6d86317a04726575a40e439d Build #244 here semes to ahve the fix, but I cannot find the download... https://travis-ci.org/MrTJP/ProjectRed/builds/17631200 If anyone compiles, do not use any build higher than 244.
WRONG!!!! jk. Holy crap, that makes sense thou since I have 10+ stacks of them I made a thread here: http://skcraft.com/threads/hotfix-projectred.2969/ Someone on the MPT should know how to use ant.
We will update when Project Red an update is released. At this time, we are not going to custom compile the mod from a development build, too much risk that things could go horribly wrong. This is non-negotiable.
Not to fear! Mr_JTP made a statement that there *should* be an updated version of project red released this weekend. The fix should be contained in said update, along with a lot of code cleanup. http://www.minecraftforum.net/topic...-v42218-12312013/page__st__2460#entry28896267