SKCraft Community

Posted April 10, 2015
Vincent has been restarted.

I've been extremely busy recently so I haven't been able to be around. It's also been probably a month at least since I've looked at new member applications.
Posted March 19, 2015
Vincent and Alice are back.
Posted March 19, 2015
Vincent and Alice are temporarily offline for some unscheduled maintenance. They should hopefully be back within 15 minutes to 3 hours.
Posted March 6, 2015
I've been a bit busy and unavailable lately due to family medical problems, though I may have more time in the near future.
Posted Feb. 25, 2015

[LEFT]Get a license card at the licensing office at spawn to increase the yield on your TNT! This can be useful to speed up digging when building.[/LEFT]
Posted Feb. 21, 2015
So progress with Alice and whatnot has been somewhat slow.

The current situation is that we run Alice with the Cauldron server, which provides optimizations and also support for Bukkit plugins, one of which that we use handling whitelisting, claims, and so on. Unfortunately, Cauldron is now dead due to the death of Bukkit, and it is now to be replaced with Sponge (a project which I lead).

Vincent at the moment runs Bukkit and not Sponge. While the plan is to switch to Sponge, that cannot be done without CraftBook, which is no longer maintained by me. In addition, switching to Sponge early means that there will be more effort required updating the code since Sponge is still in heavy development. On the other hand, by not switching to Sponge, it slows Sponge's development because I am unable to use it and provide feedback.

Lastly, Sponge is also only for 1.8 at this time, so in the end, we have a problem.

At some point, I plan to add client modding support to Sponge, which would allow us to have the same pipe and farm systems on both Vincent and Alice, as well as shared code for everything else. However, that is one of the long term goals.

In the short term, however, we are in a strange and awkward position.
Posted Feb. 21, 2015
We are looking for a new modpack team! If you are interested, please PM me with some information about yourself.

You should have Skype too.
Posted Feb. 8, 2015
Creating flying is back! ...but now on Vincent. Rather than the IC2 fuel jetpack, any pair of boots will work.


To activate creative flying, you must build a beacon made of pure diamond. Only one level is needed, but more levels will give you a larger radius of effect for the flying.

Sneak and right click the beacon to activate flying mode. Double tap your jump key to fly.

Your boots will degrade over time while you are suspended in the air. Iron and chainmail boots should last for approximately an hour (real life time), but leather and diamond boots will last for shorter and longer durations, respectively. You will be provided feather falling on the boots to reduce damage from falling should the effect wear off.
Posted Feb. 6, 2015
The east-west lime green Vincent rail has been extended to Bell Station by CrieNorec and I! It now connects both Aegis Station and Bell Station non-stop. After a stop at Aegis station, you can also transfer to the rail towards Edison Station, of which the length of the two lines is possibly ~8000 blocks.

Posted Feb. 5, 2015
You can now right click with an Eye of Ender or, if also crouched, with an Ender Chest in order to open your Ender Chest inventory.