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Posted Sept. 23, 2015
We've identified the recent crash issues that have plagued Alice in the past few days and we've fixed them. While that doesn't mean Alice will never crash now, it should typically be up for longer than 2 hours.
Posted Sept. 19, 2015
EDIT: Crashing problems fixed.

New problem: Whoever is using the Flaxbeard book needs to stop until I fix all crash problems.
Posted Sept. 19, 2015
The server has been updated!
  • Fixed the creation of new claims not working.
  • Fixed various teleport operations causing people to die (world border, etc.)
  • Re-added teleporting to home and spawn by tossing enderpearls at your feet. (If in water, you go to spawn.)
Posted Sept. 19, 2015
Lazy Changelog:
  • Further nerfed InfernalMobs
  • Added OpenModularTurrets with basic recipes
  • Increased Ender Storage chest sizes
  • Increased the max size of OpenComputers screens
  • Removed the Ships mod (it's laggy)
  • Potentially fixed the weather not existing
  • Fixed GT machines requiring constant power

Finally...
  • Added OpenBlocks.
Posted Sept. 18, 2015
Vote time again!
Since a bunch of people have voiced their burning hatred of this mod, I figured we'd make a good ol' vote.

Keep in mind, it can be nerfed.

I personally think it's fun to be afraid to leave your house. That's generally the point of mobs existing, but modded MC makes players pretty much invincible to vanilla mobs after a few hours of playing.
Posted Sept. 15, 2015
The server is back up. You will need to update your client.

Sorry for the downtime. We ran into some issues that we still haven't quite fully tracked down. The recipe issues that came up in the last update should no longer be an issue.

We've also added GammaBright, MouseTweaks, and a mod to make ships out of blocks.
Posted Sept. 14, 2015
There is currently a major issue with Alice and crafting is not behaving as originally intended. Until the problem is resolved the server will remain offline. We are actively working on the server and seeking the issue.

EDIT: I have resolved the primary issue although sk needs to check the collateral effect that it may have caused which cannot be done for a few hours due to the fact he has no access to a computer until he returns to his home.

Sorry for the inconvenience caused to your fun times!
Posted Sept. 13, 2015
As you may know, the Flaxbeard Boilers explode in event of overpressure. If you are using Flaxbeard for its 3x ore multiplication, then you find that that problematic.

A few people have said that you cannot automate boilers, but that is not true. It just takes some ingenuity.

Below I present one way of regulating a Flaxbeard Boiler automatically. If you have questions about how to set it up or how it works, feel free to ask.



I may boost steam output in Flaxbeard boilers.
Posted Sept. 13, 2015
Good afternoon, morning, evening, night, and everywhere in between!

Today we got a few more fixes for ya!
  • Added more sounds to the howler (I'll let ya'll figure out what they are...)
  • Fixed sk's AE2 blunder (whatever that may have been)
  • Added a recipe for any black dye -> ink sac (shapeless 1:1)
  • De-greg'd more things

HOORAY!
-LG
Posted Sept. 12, 2015
Time for another update!

Today we bring you the following:

MAJOR CHANGES:
  • Flaxbeard Rock Smasher now multiplies ores 3x!
  • Flaxbeard Thumper automatically smashes ores AND 3x's them!
  • New quests for mail - check your quest book! (Thanks Forestry!) Read *this* if you need help
  • Added a way to get jetpacks!
  • Re-enabled the Galacticraft lander so you won't lose your rockets and such anymore

FIXES/UPDATES:
  • Modified auto-farming quest to be more rewarding
  • Decreased the damage from suffocation in space from 2 to 1
  • De-Greg'd many more recipes
  • Added a default servers.dat (new players don't have to type the IP)
  • Updated SKCraft Shenanigans
  • Fixed the coke oven quest
  • Various minor quest fixes

Oorah!
-LG