We may want to update to the newest GregTech version (for 1.4) but fusion coils have become massively cheaper in the newer versions. Therefore, Fluttermine has suggested a "refund recipe" consisting of:
4x highly advanced machine blocks
1x superconductor
1x energy flow circuit
2x tesla coils
1x iridium neutron reflector plate
The idea is that, before the update, you'd craft your fusion coil block into an intermediary item. After the update, a recipe is made (and the previous one removed) so that you can convert your intermediary item into the items above.
Opinions?
As you're all know, we're back in the update limbo where we can't update to the newer version of Minecraft because of one lady, author of RedPower2. RP2 isn't available for 1.5 (yet).
Therefore we have three primary choices:
Wait for RedPower2, then update to 1.5 (or 1.6) (edit: this is likely what we are going with)
Lose RedPower2 and update now to 1.5
Reset the worlds and update to 1.5 (& transfer builds from 1.4 to 1.5)
There's a poll on this thread; please vote on all choices that you are OK with.
I need a Mac OS X user to help me test some of the media player stuff because I have no Mac OS X system myself.
Primarily it would involve using TeamViewer (a desktop sharing program, where you'd have complete control) and me trying to see how exactly I can get the media player running in a minimal number of steps.
I'm curious if you guys would prefer if world anchors were disabled (again) in the main world, simply because keeping certain peoples' chunks loaded is fairly expensive on the server.
I'm talking a server tick rate at about 8 ticks/second going to 19 ticks/second after world anchor-loaded chunks are unloaded. Results would vary.
A compromise would be a limit of world anchors per person and also per area.
The mining world (not the main world) has not been reset, as it has been officially postponed until this coming weekend. The reason is that we were waiting for the addition of a mod, but the response for permission took longer than expected.
We may be planning to add the Fossils/Archaeology mod (see the Suggest a Mod forum) at the end of this week, pending successful result from testing.
There may be a party planned in the theater in-game towards this coming Friday!