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SKCraft

Dec
14
by sk89q at 7:25 AM (621 Views / 0 Likes) 45 Comments
Here's an update on the current state of things:
  1. Alice: Currently broken and doesn't even start up (infinite loop in the code), so you can't get on. This will unfortunately be the case for at least another week. Unfortunately, the situation is pretty dire and I need a few hours to devote to figuring out the cause. However, it would be admittedly be easier if we did something else...
  2. Vincent: The griefing around spawn was fixed (a bunch of people were accepted the other day). Note that we need to decide what to do about MC 1.8, so please post on that thread.
  3. Sponge: Sponge is the Bukkit-like thing I'm spearheading. It's progressing with the help of a number of other developers, but I personally can't devote much time to it these few weeks (similar to the situation with Alice), so I can't give a precise update on it either.
If you are a recently joined member, unfortunately this is not a great time to join (unless you like playing on Vincent, then you're set).
Dec
08
by sk89q at 4:15 AM (333 Views / 0 Likes) 13 Comments
I will be pretty busy for the next several weeks, so that means everything may grind to a standstill with the server for a few weeks. I will see what I can do but I make no promises.

That said, for Vincent players, please tell me how you want to handle an update to MC 1.8:
  • Just load the 1.7 world on 1.8
  • Load the 1.7 world on 1.8 (=> bad chunks) and make a new 1.8 world that runs in addition to the 1.7 world
  • Pregen 1.7 world to a certain boundary (but not necessarily the world border) and make a new 1.8 world that runs in addition to the 1.7 world
  • Reset and start on 1.8 (I assume this is not desired by anyone)
Dec
03
by sk89q at 7:57 AM (150 Views / 1 Likes) 0 Comments
Alice has been having troubles lately, but I've been busy with some other things so I haven't been able to investigate.

In the mean time, I have reset the list of chunks that are auto-loaded, which does mean you have to reset your quarries (sorry), but this might let the server run again for a while.
Nov
29
by sk89q at 5:51 PM (79 Views / 0 Likes) 0 Comments
Server lag on Vincent should be fixed.
Nov
16
by Cranimesao at 5:16 PM (494 Views / 0 Likes) 11 Comments
Server is down for the moment. Will keep you updated.
Nov
11
by Cranimesao at 7:04 PM (274 Views / 0 Likes) 2 Comments
That ^

Thanks sk
Nov
11
by sk89q at 6:18 AM (320 Views / 0 Likes) 15 Comments
Alice is temporarily down due to an infinite loop in the code involving EnderIO and Thermal Expansion Tesseracts.
Nov
11
by thtredstonegui at 4:53 AM (181 Views / 0 Likes) 0 Comments
Unfortunately, it would appear that Alice is stuck in a loop at the moment, and no one is currently available to fix her. We apologise for the inconvenience.
Nov
02
by sk89q at 6:04 PM (428 Views / 2 Likes) 3 Comments
The server is back up.

Please read: To account for people not playing anymore, we have reset all chunk loaders. Please break and replace your quarries and pumps to re-activate them.

In addition, we have adjusted a setting that automatically loads chunks when mods try to lookup a block at a location, which allowed Ender IO pipes to act as chunk loaders. This likely is the reason why some of your bases depleted resources while you were offline.
Oct
24
by Pathaleon at 5:26 PM (434 Views / 3 Likes) 7 Comments
Thanks to the Applied Energistics Developer, yueh we were able to obtain a patched copy of AE which solved the infinite crash loop we were experiencing.

Sorry for the inconvenience and downtime!

But she is up and raring to go for more endless fun.
Oct
24
by xCromyx at 4:42 PM (271 Views / 0 Likes) 0 Comments
The server is currently caught in a loop, as a result Alice is down until Toni or sk are available to fix it.
Oct
14
by sk89q at 8:46 AM (383 Views / 2 Likes) 4 Comments
We are testing, similar to how it worked on previous versions of Alice, only permitting chunk loading via ChickenChunks. This is because ChickenChunks is the only mod that keeps track of who is loading the chunks. With other chunk loaders, they never ever unload chunks, so even if you haven't been on the server for four months, it would still degrade the server's performance for everyone else who is currently playing.

As of writing, ONLY chunks loaded by ChickenChunks will be loaded. We will be adjusting ChickenChunks accordingly.

EDIT: Quarries have an exception.
Oct
11
by sk89q at 11:31 PM (534 Views / 4 Likes) 17 Comments
RedNet cables are extremely server intensive. Please use other cables whenever possible, such as EnderIO conduits.

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