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SKCraft

Jun
30
by sk89q at 2:57 AM (436 Views / 0 Likes) 1 Comments
EDIT: Server is now back up!

The servers are temporarily down due to a (scheduled) system update. We're working on getting everything back to working order ASAP.
Jun
20
by sk89q at 10:21 PM (1426 Views / 0 Likes) 45 Comments
We are looking for people who would be interested in helping build Alice 1.7's next spawn.

There is no Alice 1.7 modpack yet, as we would like to use MC 1.7.10 for the server, but most mods are only available for MC 1.6.4 or MC 1.7.2 at this time. For the time being, we are building with just vanilla Minecraft.

If you are interested, please post on this thread. If possible, please provide screenshots. It would also be great if you had Skype.

You can also PM me.
Jun
18
by sk89q at 12:18 AM (2215 Views / 0 Likes) 85 Comments
newworld.jpg

While we don't have 1.7 modpack yet and it may be several weeks until we do, we can begin building spawn using a vanilla world.

Before we actually get to building anything though, we need to brainstorm.

Anyone got any suggestions as to a possible theme or setting? Pictures are welcome.
Jun
17
by sk89q at 11:24 PM (326 Views / 2 Likes) 4 Comments
  • Vincent:
    • The number of hostile creatures on Vincent has been raised.
    • There is a new "Slime Paradise" (see Dynmap) which more frequent slime spawns.
  • Alice:
    • An update was pushed that fixes some ID conflicts.
    • A new "Engineer's Supply Shop" at spawn (first floor, next to clothing shop) provides supplies for Dimensional Doors and PneumaticCraft.
new.jpg
Jun
16
by sk89q at 3:14 AM (767 Views / 0 Likes) 2 Comments
Sorry, but one of the modpack team members accidentally deleted Advanced Machines and it got into the update. It's been restored, but you will have to update again.

If you lost anything, be sure to ask us.
Jun
16
by sk89q at 2:51 AM (379 Views / 5 Likes) 7 Comments
An update for Alice has been pushed. You will be prompted to update your client.

new.jpg
  • Updated the server software (Cauldron/MCPC+) to the latest build (b4).
  • Added DimensionalDoors v2.2.3.
    • Create "pocket dimensions" to store your stuff in.
    • Explore random pocket dimension dungeons!
    • Signature rifts are currently disabled.
  • Added PneumaticCraft v1.1.4e.
    • Build and craft items with pneumatic machines.
    • Yes, TNT should work to create compressed iron!
  • Re-enabled Compressor Tubes from Tubes.
    • Previously known to kick players with a "Internal server error."
  • Re-enabled Igneous Extruders.
    • The quickest and most efficient way to generate cobblestone is still with the Transfer Node from ExtraUtilities.
  • Removed Simply Recycling.
    • Added reverse crafting/smelting recipes for metal tools and so on.
  • Updated SimplyJetpacks to v0.3.0.0.
  • Updated Tubes to v2.0.3.
  • Updated ForgeMultipart to build 268.
  • Updated BigReactors from 0.3.2A to 0.3.3A.
  • Updated Gendustry from 1.0.3.41 to 1.1.3.78.
Jun
15
by sk89q at 10:52 AM (351 Views / 3 Likes) 15 Comments
Alice will be updated in multiple parts, simply because it will make troubleshooting much simpler.

The changes currently slated for the first update — which has not been pushed — include:
  • An update of Mariculture (originally slated for removal)
  • The addition of PneumaticCraft
  • The removal of Simply Recycling, which provides reverse crafting/smelting recipes for pickaxes and so on but currently makes up around 14% of the modpack's load time
  • The re-enabling of the Igneous Extruder (though be aware that there are more efficient methods of generating cobble)
  • An update of the server software (Cauldron/MCPC+), which is a big jump from our ancient version and may fix various "Internal server errors"
I was also planning on adding Mr. Crayfish's Furniture Mod, but it seems that ExtraUtilities does not play well with it.

Remember that this is only the first update, and even then, it is subject to change.
Jun
14
by sk89q at 2:32 AM (841 Views / 0 Likes) 50 Comments
Hello everyone! Alice hasn't gotten a lot of love recently, so I'll like to push out an update in the next week (or over this weekend). However, to do so, I'd like some feedback.
  • What mods should be considered for addition, even if denied before?
  • What mods should be updated?
  • What mods should be removed?
  • What blocks or items should be re-enabled that have been disabled?
We'll also try to update the server software in the process, which is extremely old.
Jun
11
by sk89q at 10:23 PM (484 Views / 2 Likes) 11 Comments
Here's an updated Vincent 1.7 railway map.

vincent-1.7-railway.png
Jun
11
by sk89q at 8:16 PM (330 Views / 0 Likes) 1 Comments
Vincent had crashed, but now it's back up.
Jun
11
by sk89q at 6:42 AM (378 Views / 2 Likes) 14 Comments
I'm happy to announce the availability of the SKCraft Archive, featuring over 38 GB of prior worlds, modpacks, and archived material.

screenshot.jpg

I also have an ad-hoc server up that hosts all the vanilla worlds if any old members are interested. Please contact me about that.
Jun
08
by sk89q at 7:18 PM (314 Views / 0 Likes) 0 Comments
Alice has been restarted (or is restarting as we speak).
Jun
05
by sk89q at 10:58 AM (601 Views / 7 Likes) 8 Comments
A long-term goal has been to make all of our old worlds available for download, but only now am I able to say that I expect to make most of our past worlds available within the next week.

The one exception is Alice 1.0, as I do not believe that I hosted that server and I don't appear to have any copy of it. Alice 1.0 had the free IC2 power provided at spawn. (Alice 1.2.5 was the ocean world.)

Other than that, however, you will be able to download:
  • MC Alpha 1.1: World 1 - creative/survival first world
  • MC Alpha 1.2: World 2 - survival world with dock spawn, first server with logic gate mods in Minecraft
  • MC Beta 1.1: World 3 - short-lived survival world with university near spawn
  • MC Beta 1.2: World 3.5 - survival world
  • MC Beta 1.3: World 4 - creative world with high rise city
  • MC Beta 1.4 to 1.7:
    • Vincent (survival):
      • Balton - with extensive rail network
      • Ozzar - secondary world
      • Skylands
    • James (creative):
      • 6.5 - dock spawn, mini-games
      • Test world - Redstone testing
      • Valenfall
  • MC Beta 1.8:
    • Vincent 1.8:
      • Welwyn - city spawn with church, library
    • James 1.8:
      • Main world
      • Private test world
      • Public test world
  • MC 1.0-1.1:
    • Vincent 1.0:
      • Welwyn - continued on from 1.8
      • Summerhold
      • Gateway world
    • James 1.0:
      • Main world
      • Public test world
      • Public test world
    • Alice 1.0:
      • NOT AVAILABLE
  • MC 1.2:
    • Vincent 1.2
    • Alice 1.2.5 (Velendell)
  • MC 1.3:
    • Vincent 1.3
    • Alice 1.2.5 - continued
  • MC 1.4: Alice 1.4
  • MC 1.5: Alice 1.5
I also hope to make a list of warps, homes, points of interests, and lists of chunk claims available whenever applicable.
May
29
by sk89q at 9:28 AM (3421 Views / 0 Likes) 14 Comments
Is anyone interested in playing Left 4 Dead 2 with us?
  • You can be bad at the game. We don't care.
  • You can be good too, but don't be a drama queen.
  • The game frequently goes on sale for $5 USD, so don't bother buying it for $20 USD.
If you're interested, add me on Steam: sk89q
May
12
by sk89q at 5:09 AM (4400 Views / 2 Likes) 10 Comments
Vincent's lag was fixed. There were over 1,000 chickens at spawn.