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by sk89q at 8:08 AM (109 Views / 0 Likes) 2 Comments
If you're crashing due to the latest update, update again. We've rolled back the version of Forge.
by Smudgerox at 7:43 AM (457 Views / 1 Likes) 27 Comments
  • Pneumaticraft
  • Tinkers' Construct
  • RFTools
  • Pressure Pipes & Coremod
  • OpenSecurity
  • NEI
  • Bibliocraft
  • Carpenters Blocks
  • Computronics
  • EnderStorage
  • EnderTech
  • Forestry
  • Advanced Generators
  • In-Game Wiki
  • Immersive Integration
  • Integrated Circuits
  • Malisis Doors
  • Forge
  • Re-enabled the MFR Disenchanter
  • Modified GregTech to show loading progress. (thanks to tonius11 for this one!) (it's in the client log, not on the main screen)
  • Weather2
  • Thaumcraft NEI Plugin
  • AE2 Stuff
  • RFTools Teleporters not loading chunks
  • Witchery Potion IDs conflicting and disabled Coven Witch Visits
  • The crash that happened 20 times over the last 2 days
by sk89q at 7:40 AM (117 Views / 0 Likes) 1 Comments
The server is a taking a while to boot because we removed the Weather mod and we have to update the world to remove its blocks.

edit: up
by xburrow at 9:30 PM (296 Views / 0 Likes) 9 Comments
Today's update includes:
  • Updated Botania. ( rip spammy setups )
  • Updated OpenComputers. ( yay nanobots )
  • Updated PneumaticCraft. ( bugfixes )
  • Added recipe - 1 Clay Block = 4 Clay
  • Fixed Wooden Slab recipes for different types of wood. ( degreg )
  • Fixed Thermoelectric Generator recipe to work with Cupronickel. ( degreg )
  • Fixed Magma Crucible recipes so that you can make different tiers of the machine. ( updating the machine itself doesn't work as of now though, would probably do it for next update. )
  • Fixed Blood Arsenal crashing.
Probaby a Force Update is adequate if you have problems launching.
by sk89q at 8:19 PM (384 Views / 0 Likes) 15 Comments
For Vincent players: is it fine if we start Vincent up with almost no mods (no rails, farming machines, logic gates, etc.) temporarily?
by LeiserGeist at 6:19 AM (283 Views / 0 Likes) 9 Comments
Changes for today:
  • Added Pistronics 2 (Don't use tile entities/machines on them, they may be buggy and crash your client)
  • Removed kebab spammy mob death messages (no more spam from Path's mob farm)
  • Buffed the Immersive Engineering diesel gen 1.5x to produce 6144rf/t, buffed IE cables accordingly
  • Disabled OpenComputers change buffering (I see a OC FTP in the future....!)
by sk89q at 3:55 PM (269 Views / 0 Likes) 6 Comments
Server's up
by Pathaleon at 2:43 PM (583 Views / 1 Likes) 24 Comments
As you may be aware SKCraft has been a community primarily focused around minecraft for many years. The game does not have the popularity that it used to and many of us still play for the community and not necessarily the game.

I had an idea to collect some thoughts from you guys if there is any game servers that you think we could run and incorporate into the community so there is other areas for us to explore for the community.

tl;dr: What additional game servers would you like to see from us?
by sk89q at 7:59 AM (94 Views / 0 Likes) 1 Comments
We've identified the recent crash issues that have plagued Alice in the past few days and we've fixed them. While that doesn't mean Alice will never crash now, it should typically be up for longer than 2 hours.
by sk89q at 9:54 PM (263 Views / 0 Likes) 8 Comments
EDIT: Crashing problems fixed.

New problem: Whoever is using the Flaxbeard book needs to stop until I fix all crash problems.
by sk89q at 9:07 PM (160 Views / 0 Likes) 0 Comments
The server has been updated!
  • Fixed the creation of new claims not working.
  • Fixed various teleport operations causing people to die (world border, etc.)
  • Re-added teleporting to home and spawn by tossing enderpearls at your feet. (If in water, you go to spawn.)
by LeiserGeist at 4:30 AM (349 Views / 2 Likes) 13 Comments
Lazy Changelog:
  • Further nerfed InfernalMobs
  • Added OpenModularTurrets with basic recipes
  • Increased Ender Storage chest sizes
  • Increased the max size of OpenComputers screens
  • Removed the Ships mod (it's laggy)
  • Potentially fixed the weather not existing
  • Fixed GT machines requiring constant power
  • Added OpenBlocks.
by LeiserGeist at 5:03 AM (228 Views / 1 Likes) 9 Comments
Vote time again!
Since a bunch of people have voiced their burning hatred of this mod, I figured we'd make a good ol' vote.

Keep in mind, it can be nerfed.

I personally think it's fun to be afraid to leave your house. That's generally the point of mobs existing, but modded MC makes players pretty much invincible to vanilla mobs after a few hours of playing.
by Pathaleon at 5:41 PM (185 Views / 2 Likes) 5 Comments
As teamspeak users may have noticed the over the launch of the Alice server the slots have been nearing the cap (32). We now have a license for the server which allows a maximum of 512 slots along with this change we have also updated to the latest TeamSpeak server software to iron out bugs and vulnerabilities!
by sk89q at 3:45 AM (325 Views / 1 Likes) 12 Comments
The server is back up. You will need to update your client.

Sorry for the downtime. We ran into some issues that we still haven't quite fully tracked down. The recipe issues that came up in the last update should no longer be an issue.

We've also added GammaBright, MouseTweaks, and a mod to make ships out of blocks.