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SKCraft

Oct
09
by sk89q at 3:09 AM (302 Views / 0 Likes) 5 Comments
Is anyone interested in helping create a decorative mod (textures and models)? A plus if you are artistic...

Send me a PM.
Oct
06
by JTHR at 5:05 AM (397 Views / 0 Likes) 8 Comments
Updates:
  • Endertech to fix a crash
Fixes:
  • PneumaticCraft PCB quest to be a detection
  • Downgraded Carpenter's Blocks to work with Chisel
  • BR Turbines not being able to be longer than 16 blocks when horizontal
Oct
05
by sk89q at 7:05 AM (204 Views / 0 Likes) 2 Comments
[IMG] We've TEMPORARILY reset the Nether because our current Nether has something wrong with it, and I do not have time right now to figure out what that problem is.

[IMG] NOTHING YOU PLACE ON THE CURRENT NETHER WILL BE SAVED. The original Nether will be restored some time within the next week. If you need something from the old Nether, please contact a moderator.
Oct
05
by sk89q at 4:33 AM (184 Views / 0 Likes) 0 Comments
We're currently aware of an ongoing problem with "tile entities" duplicating. The reason is really technical, so I'll spare you the details, but the effect is:
  1. tick rate slows
  2. the server freezes due to "crafting"
  3. the server stalls entirely
Crafting is not actually slow -- it's this problem. It only affects Nether too, so it baffles me. Over the next week, I will find some time to add some code to the server to diagnose the cause. We can unload Nether to temporarily fix it without restarting the server.

Here's a graph of the issue:
[IMG]

The gaps are server restarts.
Oct
04
by Smudgerox at 8:36 AM (335 Views / 0 Likes) 1 Comments
Updates:
  • Botania (v224)
Changes:
  • Added a recipe for the Pneumaticraft Speed Upgrade
  • Enabled using higher tier flux capacitors/cells on TiCon tools
  • Upped the power consumption of the Immersive Engineering Grinder to 3x (just makes it faster, not require more energy per operation)
Fixes:
  • The Worldedit wand is Flint now, as usual
Oct
02
by sk89q at 6:44 PM (258 Views / 7 Likes) 2 Comments
We've managed to quell most of the crashes and stalls that have plagued Alice for the past week. We've nearly reached the level of "crash suppression" that we had on previous Alice versions, and we've added a stall detector that will detect when the server has frozen, attempt to recover the server, but then restart the server if recovery fails (while also broadcasting messages the entire time so you don't just time out).

Crafting still has the potential to freeze the server, so we're still looking into that.

GregTech (on the client) also starts much faster now. I think some people have had load times reduced from 15 minutes to 6. We'll see if we can improve it even further, although the rest of the modpack also takes a significant amount of time.

As for Vincent, I'll see if I can get it up next week.
Oct
01
by sk89q at 4:13 PM (279 Views / 0 Likes) 2 Comments
Alice is back up! Hardcore Questing managed to corrupt its data files so we've rolled back to one of its backups.

I've also moved Alice's world to a ramdisk to make the server run better.
Oct
01
by LeiserGeist at 9:38 AM (355 Views / 0 Likes) 2 Comments
We're having some problems with the server. It currently freezes midway through the load.

The only one who can fix this is basically sk, so the server will unfortunately be down until he returns tomorrow.

Sorry for the inconvenience.
Oct
01
by sk89q at 5:58 AM (251 Views / 0 Likes) 4 Comments
We've pushed an update to Alice that should dramatically reduce GregTech loading time.

In addition, we've also suppressed some server crashes that were happening very frequently.

The server still occasionally freezes and times out everyone, and it seems to be caused by world saving, so we'll have to look into that.

P.S. If you can't pick up oil in the bucket, it's because the oil is from Galacticraft and not PnuematicCraft.
Sep
30
by sk89q at 8:37 AM (186 Views / 0 Likes) 1 Comments
We've reverted the updates to Malisis Doors and Immersive Integration as they introduced more bugs.

A client update is required.
Sep
30
by sk89q at 8:08 AM (133 Views / 0 Likes) 2 Comments
If you're crashing due to the latest update, update again. We've rolled back the version of Forge.
Sep
30
by Smudgerox at 7:43 AM (594 Views / 1 Likes) 27 Comments
Updates:
  • Pneumaticraft
  • Tinkers' Construct
  • RFTools
  • Pressure Pipes & Coremod
  • OpenSecurity
  • NEI
  • Bibliocraft
  • Carpenters Blocks
  • Computronics
  • EnderStorage
  • EnderTech
  • Forestry
  • Advanced Generators
  • In-Game Wiki
  • Immersive Integration
  • Integrated Circuits
  • Malisis Doors
  • Forge
Changes:
  • Re-enabled the MFR Disenchanter
  • Modified GregTech to show loading progress. (thanks to tonius11 for this one!) (it's in the client log, not on the main screen)
Removals:
  • Weather2
Additions:
  • Thaumcraft NEI Plugin
  • AE2 Stuff
Fixes:
  • RFTools Teleporters not loading chunks
  • Witchery Potion IDs conflicting and disabled Coven Witch Visits
  • The crash that happened 20 times over the last 2 days
Sep
30
by sk89q at 7:40 AM (134 Views / 0 Likes) 1 Comments
The server is a taking a while to boot because we removed the Weather mod and we have to update the world to remove its blocks.

edit: up
Sep
26
by xburrow at 9:30 PM (341 Views / 0 Likes) 9 Comments
Today's update includes:
  • Updated Botania. ( rip spammy setups )
  • Updated OpenComputers. ( yay nanobots )
  • Updated PneumaticCraft. ( bugfixes )
  • Added recipe - 1 Clay Block = 4 Clay
  • Fixed Wooden Slab recipes for different types of wood. ( degreg )
  • Fixed Thermoelectric Generator recipe to work with Cupronickel. ( degreg )
  • Fixed Magma Crucible recipes so that you can make different tiers of the machine. ( updating the machine itself doesn't work as of now though, would probably do it for next update. )
  • Fixed Blood Arsenal crashing.
Probaby a Force Update is adequate if you have problems launching.
Sep
26
by sk89q at 8:19 PM (422 Views / 0 Likes) 15 Comments
For Vincent players: is it fine if we start Vincent up with almost no mods (no rails, farming machines, logic gates, etc.) temporarily?