A couple of people have had ping issues with Alice (among other things) and as a solution, I am currently hosting mirrors (proxies) of the servers. If you have a high ping, you can try these! If there are any problems please reply to this thread.
Direct Connection: alice.skcraft.com
Amsterdam: platypus.ag-n.net (~100ms ping to server) New York: porcupine.ag-n.net (stable 24.3ms ping to server)
To use these mirrors, just add your desired mirror's IP to your client's multiplayer menu.
A lot of chunks were missing trees and ores and so we've shut down the server to run a program to fix this problem. The program is going to take a few hours, and it doesn't work if the server is running.
Sorry for all the trouble! We should be back soon.
If you know of a problem, tell us now so we can fix it!
NOTE: We recommend a quad-core CPU with at least 4 GB of RAM to run this pack. The modpack should not take longer than 10 minutes to load. When you see "If your Log stops here, you were too impatient," you just have to wait. If you are having trouble getting on, please post on the forums.
The tech progression in this pack has been changed significantly to present a new experience for most, both seasoned players and new players alike. To guide you through the new progression, you will receive a quest journal in-game that details the major goals to hit to play through the pack.
GregTech is included in this pack, but we've modified it so that it does not affect other mods or vanilla. GregTech presents an entirely different tech tree that you can play through in addition to the main "RF-powered" tech tree, or you may play it alone.
There are a few magic mods in this pack. Those are largely unchanged, but we've included mods that we've previously not had.
This Alice 1.7 server is running on a lot of brand new server code and we're running on only Forge server this time around, so please be kind.
Lastly, I'd like to thank the build team for their work on spawn. I did not have a significant role in this spawn, but the build team included BranderoS, Pathaleon, Cromy, k0lr0t, LeiserGeist, BlueJosh27, Proger_cbsk, Demenzia, Tiffy, Kira, and CrieNorec.
We weren't able to finish the Alice launch this week, but we're doing the final touches on the modpack, pretty much done with world pre-generation, and spawn build is going along smoothly.
The biggest issue at the moment is that I have to rewrite all the core server code that provides the whitelist, bans, claims, friends and so on, in addition to writing a new block logger. This is no trivial task, but I do expect to finish by the end of this weekend. Most of this needed to be done eventually anyway, as all of the existing code is from 2011 and it's not prepared for things like username changes.
After Alice launch, however, Vincent will need to be turned off for a while as these new code changes will render Vincent incompatible with the new systems, so I will need time to prepare an update for Vincent.
Path deleted a few members for reasons I'm not sure of yet, so I had to restore them from backup. I think everything is back to normal, but in case everything is not, the users affected were wolfenstein19, penagwin, assasin172, lordredstone, and progercbsk.
(Newer) profile posts for the affected users may have been lost in the process.