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by sk89q at 10:02 PM (916 Views / 7 Likes) 4 Comments
Creating flying is back! ...but now on Vincent. Rather than the IC2 fuel jetpack, any pair of boots will work.

To activate creative flying, you must build a beacon made of pure diamond. Only one level is needed, but more levels will give you a larger radius of effect for the flying.

Sneak and right click the beacon to activate flying mode. Double tap your jump key to fly.

Your boots will degrade over time while you are suspended in the air. Iron and chainmail boots should last for approximately an hour (real life time), but leather and diamond boots will last for shorter and longer durations, respectively. You will be provided feather falling on the boots to reduce damage from falling should the effect wear off.
by sk89q at 11:01 AM (1079 Views / 3 Likes) 5 Comments
The east-west lime green Vincent rail has been extended to Bell Station by CrieNorec and I! It now connects both Aegis Station and Bell Station non-stop. After a stop at Aegis station, you can also transfer to the rail towards Edison Station, of which the length of the two lines is possibly ~8000 blocks.

by sk89q at 12:48 AM (1466 Views / 0 Likes) 3 Comments
You can now right click with an Eye of Ender or, if also crouched, with an Ender Chest in order to open your Ender Chest inventory.
by sk89q at 8:55 PM (1343 Views / 0 Likes) 34 Comments
Mojang currently lets you change your name:

However, neither Vincent or Alice are ready for it, so you will be unwhitelisted. Therefore, if you change your name, you will have to contact me so we can get it figured out.
by sk89q at 10:53 AM (1092 Views / 2 Likes) 0 Comments
Vincent's rail lines are now on Dynmap -- or at least most of the ones on overworld. Some are missing at the moment.

by sk89q at 2:05 AM (1208 Views / 1 Likes) 1 Comments
  • Fixed the MapPad
  • Fixed teleporting to spawn using enderpearls (it broken by Path....)
  • Fixed the CraftBook Planter IC not planting saplings
  • Fixed the shutdown music
  • Fixed booster blocks deleting chest minecarts
  • Fixed shoveling snow not working
  • Enabled CraftBook pipe filters
  • Updated CraftBook
  • Updated the server software
by sk89q at 7:32 AM (1075 Views / 4 Likes) 2 Comments
Dynmap for Vincent was fixed.

Also, Central Station was demolished to be replaced by a university by legoman and uber. There is now a trainyard in place of kevba's herbal garden.
by Pathaleon at 6:22 PM (753 Views / 3 Likes) 6 Comments
I would like to welcome our newest staff member, Branderos to the team! He will be primarily a moderator for Vincent although I am sure that he wouldn't mind helping you on Alice.

I'm sure he will be good for the community and hopefully his presence as a staff member will suppress some of the recently occurring problems on our vanilla Vincent server.
by sk89q at 4:23 AM (1210 Views / 3 Likes) 18 Comments
Vincent is now on MC 1.8!

There is apparently some crash bug that I haven't tracked down yet that may crash the server, so if you find the server inaccessible, that may be why...
by sk89q at 3:34 AM (560 Views / 0 Likes) 1 Comments
Vincent is down while I update it to 1.8.

CraftBook changed its configuration format so I have to redo it all...
by sk89q at 12:07 AM (469 Views / 0 Likes) 3 Comments
Vincent is currently undergoing chunk pre-generation up to 5k (which covers 90% of what has been built), but the world border had to be readjusted to 5k for the time being. If you live beyond that line, you may not want to log on at the current time.
by Pathaleon at 6:19 PM (785 Views / 5 Likes) 11 Comments
I would like to let you all know that I have taken a look at the Alice server and I have possibly fixed it.
The change is related to chunk loading on mod's demand so it may cause adverse affects for quarries, if you notice anything strange please report it on the bottom of this thread so the issues can be addressed.

Right now I wanted to just get the server into a working state so that you guys can get back on it playing again.

An additional alternate server is in the talks maybe a classic or cut down modded server with increased difficulty may become part of the community soon.

Feel free to comment on the above using the thread!
by Pathaleon at 10:03 PM (1768 Views / 9 Likes) 46 Comments
As you may have seen recently in the shoutbox of the forum there has been talks about a classic server of an old alice modpack. As you may know the release of 1.7 was great and infact very successful, with the help of our modpack team. The server has slowly got worse and worse and crashes very often.

Because of this the community has started to crumble which in my eyes after a five year run is sad. I would like to propose that we bring back some nostalgic times by creating a classic server as stated above.

Since it's christmas time I would like to wish each and everyone of you a Merry Christmas and a Happy New Year from all of the staff at SKCraft.

Let's hope 2015 can be the mark of Alice's resurrection!
by sk89q at 7:25 AM (1963 Views / 0 Likes) 67 Comments
Here's an update on the current state of things:
  1. Alice: Currently broken and doesn't even start up (infinite loop in the code), so you can't get on. This will unfortunately be the case for at least another week. Unfortunately, the situation is pretty dire and I need a few hours to devote to figuring out the cause. However, it would be admittedly be easier if we did something else...
  2. Vincent: The griefing around spawn was fixed (a bunch of people were accepted the other day). Note that we need to decide what to do about MC 1.8, so please post on that thread.
  3. Sponge: Sponge is the Bukkit-like thing I'm spearheading. It's progressing with the help of a number of other developers, but I personally can't devote much time to it these few weeks (similar to the situation with Alice), so I can't give a precise update on it either.
If you are a recently joined member, unfortunately this is not a great time to join (unless you like playing on Vincent, then you're set).
by sk89q at 4:15 AM (926 Views / 0 Likes) 21 Comments
I will be pretty busy for the next several weeks, so that means everything may grind to a standstill with the server for a few weeks. I will see what I can do but I make no promises.

That said, for Vincent players, please tell me how you want to handle an update to MC 1.8:
  • Just load the 1.7 world on 1.8
  • Load the 1.7 world on 1.8 (=> bad chunks) and make a new 1.8 world that runs in addition to the 1.7 world
  • Pregen 1.7 world to a certain boundary (but not necessarily the world border) and make a new 1.8 world that runs in addition to the 1.7 world
  • Reset and start on 1.8 (I assume this is not desired by anyone)