1. Not whitelisted yet? Apply to SKCraft! Already a member? Need the server IPs?

SKCraft

Mar
16
by sk89q at 8:39 PM (227 Views / 0 Likes) 0 Comments
To get the server back up ASAP, we've changed a setting on the server that may have some unintended (but not lasting) consequences. This is to fix an issue involving RotaryCraft crashing the server.

If something appears to be working incorrectly now, please say so.

Update: Enhanced Portals is currently broken because of this change.
Mar
16
by ZoomerX at 8:13 PM (201 Views / 0 Likes) 3 Comments
It appears that Rotary Craft is causing a significant crash issue with the server. The server will be down while we work to resolve this issue. We are working to resolve the issue, but we do not have an ETA at this time. We will keep you updated as we move forward.
Mar
15
by TexasGamer at 4:53 AM (363 Views / 0 Likes) 7 Comments
logo.png
SKCraft Mobile 2.1 is here! The update brings the following:
  • Push notifications when a server goes online or offline (Alice support coming soon)
  • Ability to check server status from within the app
Future updates will bring more control over notifications, Alice support, and much more. The possibility of an iOS and web app version are currently being investigated. A dedicated status web page is also coming soon!

[IMG]
Mar
13
by ZoomerX at 4:11 AM (290 Views / 0 Likes) 8 Comments
YAY! SK FIXED IT!

Well folks, it appears the server has suffered a significant crash. As of right now, nobody with console access is online to restart the server, so unfortunately we're going to be down until that changes. Hopefully it won't be too long!
Mar
12
by Tonius at 8:36 PM (317 Views / 0 Likes) 13 Comments
An update has been pushed to the launcher. You will be prompted to update upon launching the game.
  • Updated RotaryCraft to v18d. If you still haven't removed your shafts, engines and gearboxes, they will be reset now. No refunds, you have been warned multiple times.
  • Updated Thaumcraft to 4.1.0g
  • Updated Thaumic Tinkerer to 2.3-130
  • Updated Mekanism to 6.0.4.31
  • Removed ProjectRed's Compat module again as it was probably causing the issues with Java 6.
  • Reduced the amount of levels needed for Natural Absorption from 60 to 40
  • Enabled Bins and Cardboard Boxes, which are pretty much barrels and dollies respectively. See here for more information
  • Fixed a crash when attempting to craft Pressers from HarvestCraft
  • Fixed a server crash when an Ender Translocator is used
  • Fixed a bug involving Awakened Ichorium Pickaxes and bedrock
Mar
11
by xCromyx at 4:41 PM (285 Views / 0 Likes) 5 Comments
She wont be up again till someone with console returns. I'd also like to take this time to remind you of the pending update

http://skcraft.com/threads/pending-rotarycraft-update-2014-03-12.3044/

Sorry for the inconvenience, please stand by.

Server is Up!
Mar
11
by glitch80 at 2:26 AM (254 Views / 0 Likes) 2 Comments
EDIT: It's up.

The server is currently down. The admins will need some time to resolve the situation. We will update this post with additional information when it is available.

Sorry for the inconvenience.
Mar
10
by sk89q at 1:28 AM (570 Views / 0 Likes) 13 Comments
The MapPad is now fixed!

If yours does not work, hover over the item and check to make sure that it reads :20 at the end (and not some other number). If it does not, you can buy a new one at spawn for regular Minecraft bread.

mappad.png

There is also a new record/radio shop at spawn on the edge of the market (farthest away from the farms) that sells various tuned crystals for various radio stations (Rock, Jazz, Classical, Ska, Punk, DnB, etc.).

The sold crystals can be inserted into the radios from OpenBlocks. In the future, you will be able to encode your own radio stations.

radio.jpg
Mar
09
by sk89q at 6:45 AM (336 Views / 0 Likes) 6 Comments
If you had an area to move from the old Alice 1.6, please make a post in the Ask a Moderator forum, providing these details:
  1. The coordinates on the current Alice 1.6 as to where you want to place your build
  2. A screenshot of the destination area
  3. A link to your transfer request on the transfer request topic
  4. Some wishes as to how you may want your build to be placed that we will try our best to adhere too, but we can't make gaurantees
Mar
09
by Tonius at 1:06 AM (788 Views / 0 Likes) 13 Comments
[IMG]

We wish to update RotaryCraft soon to fix some quite annoying bugs. However, there comes an issue with doing this.

Due to some necessary changes in the code, the way engines, shafts and gearboxes are stored in the world files has changed a bit in the new RotaryCraft update. Unfortunately, this will break any currently placed engines, shafts and gearboxes. It is advised to remove these and keep them as items until the update is out.
To clarify, here's what will happen if you don't: before and after.

We understand that this could potentially be quite an annoyance to you, but we cannot avoid changes like this, and we don't want to miss out on important bug fixes either.

The update is currently scheduled to happen sometime on Wednesday, March 12th, 2014. Please take care of your machines before this date. As we have no way of knowing who is lying afterwards, there will be no refunds if any of your machines were still placed.
Mar
08
by Tonius at 10:43 PM (582 Views / 0 Likes) 26 Comments
You will be prompted to update upon launching the game.
  • Added Statues 2.1.1
  • Added SmallBoats 0.10.6
  • Updated Thaumcraft to 4.1.0f
  • Updated Gravitation Suite to 1.9.9a
  • Updated ProjectRed to 4.3.2.26
  • Enabled ProjectRed's Compat module, allowing more effecient ways of producing Red Alloy
  • Enabled a proxied ComputerCraft HTTP API
  • Added a way of obtaining Nether Stars
  • Fixed client crash caused by placing three blocks of wool in a crafting grid
  • Fixed Induction Smelter recipe for manyullyn ingots
  • Made RotaryCraft Mercury Items interchangeable with Thaumcraft Quicksilver
  • Better Grass and Leaves Mod configs will now be ignored when updating
Mar
06
by Tonius at 6:40 PM (355 Views / 1 Likes) 9 Comments
EDIT: It's back up.

The server is currently down. There is a specific block in the world that is freezing up the server whenever it is loaded. We are currently looking into ways to remove this block from the world.

Changing the block ID won't be good, because the block shares its ID with all other machines from RotaryCraft. This is why this particular issue is more complicated for us.

Sorry for the inconvenience. Please check back later.
Mar
05
by glitch80 at 2:52 AM (286 Views / 2 Likes) 1 Comments
A few minor changes and mod updates are being applied today. Here is a summery of the things we've changed:
  • Updated Mekanism to 6.0.22.
  • Updated PathoniusKit to 1.2.2.2.
  • Buffed Mekanism generator output.
  • Replaced IC2 and Railcraft bronze and steel tools and armor with the Mekanism versions, and gave them roughly the same stats.
  • Modified Wee Flowers recipes so they produce dyes
  • Enabled Atomic Disassembler
  • Enabled ore doubling in the Smeltery, non-metal mattocks and modifiers increasing a tool's mining level
Mar
03
by sk89q at 7:19 PM (219 Views / 0 Likes) 3 Comments
At the moment, the MapPad (the map received at spawn) currently does not "completely work" -- the screen is a regular Minecraft map. However, the commands work (>homing, etc.). We'll look into fixing it.
Mar
03
by sk89q at 1:17 AM (1328 Views / 6 Likes) 34 Comments
edit: New member applications have been processed. Sorry for the delay.

grel.jpg

Introducing the new and improved Alice 1.6

A message from the ModPack team.

The ModPack Team has been working for the last two weeks on rolling out a re-balanced and much improved version of Alice 1.6. There are some significant changes in the pack this time around, and there is a lot to be excited about. We've added a large number of new mods, retired a few, and brought back several other favorites from the past.

What started out as a humble re-balance and map reset has turned into an update of grandiose proportions. Even so, balancing resource scarcity and relative "toughness" has remained one of our top priorities throughout this update.

Our goals

With this update, the ModPack Team hopes to present players with increased focus on exploration and creativity in their gameplay. Mind you, we are by no means forcing you to discover and explore the plethora of amazing new dungeons added by mods like ChocolateQuest, nor are we saying that you must use all the brand new and brilliant blocks from Carpenter Blocks or Chisel mod. (Promise.)

decorative1.jpg

However, this re-balance isn't a simple, static update. Over the next several months, mods will be added, content further balanced, new mechanics created, and so forth, long after the mod pack's initial release. Once you get on now, you may notice that a handful of items, blocks and other mechanics – from new and old mods alike – aren't currently enabled or implemented. Time constraints have required that we focus on critical issues, and set aside some features for inclusion in future updates.

That said, let’s see what’s been changed!

What's new

We hope that you don’t have to simply repeat the same work that you may have done previously, and so we’ve made a plethora of changes to the modpack.

To begin, we’ve replaced Extra Biomes XL with Biomes O' Plenty, and we have padded the world with neat world generation mods like BigTrees! Finding that perfect place for you base should prove to be a bit more fun this time around.

As far as technology goes, our “big end game” mod, GregTech is currently no longer a part of the mod pack. It wasn't easy to do — simply removing such a monolith of a mod — but we have added two equally large mods, specifically, Mekanism and RotaryCraft. (And in time, we intend on adding Atomic Science and a few other mods.)

machines.jpg

Possibly the biggest change, however, is that automated mining methods such as quarries have been removed from the modpack (a few of the bee species are also affected similarly). Surely we are nuts? But wait — we have shifted the direct focus of mining and resource gathering back to tools. Awakened Ichorium Pickaxe wielding one-man quarries... Oh my, power trips are quite indubitably great for your health. Don’t enjoy mining at all? We’re writing our own share of mods that help you trade resources in a much larger quantity via the market, but you’ll have to hold as we figure that out. It’s an experimental idea, and it might not even work out, but we’d like to try it.

Spawn shops will now be regulated by a "necessity" rule. Simply put, spawn will no longer sell items for the sake of convenience, but will instead sell items that cannot be obtained due to the likes of disabled mechanics and so forth.

There’s many more changes than those that we’ve mentioned, so for a more in-depth look, you can check out this spreadsheet that compares the old mod packs' mods with our new, re-balanced modpack.

trees.jpg

The future

As previously mentioned, this mod pack update isn’t a “static” update. Content will be added, possibly removed, and so forth. Here’s a quick taste of possible additions to Alice later down the line…

The mod Dimensional Doors was a hot topic during the entirety of this new update. Exploring through the very fabric of space and time, conquering dungeons and solving puzzles along the line. All with the added functionality of being able to create very own personal pocket dimensions? I’m sold. All of these mechanics may seem simple at first, but their applications are from it. Hence, it was decided that we defer Dimensional Doors for a later update.

Another great mod that wasn’t added yet is Twilight Forest. Exploration and adventure is a key gameplay mechanic of Minecraft, and in order to improve on said exploration, the ModPack Team decided to bring dimensional mods into the exotic flavour of SKCraft. Twilight Forest isn’t the only such mod that was considered, others such as Tropicraft were also part of our daily discussions. In the end, however, they were deferred for a later update.

As you can see, the mod pack isn’t a set-in-stone, absolute true form of it’s existence. New content will most certainly be added, current content modified, so don’t stop suggesting, and keep the new mods rolling!

Thank you!

We understand this mod pack was a huge inconvenience for everybody involved, both the players and the ModPack Team alike. In the light of all this, we would just like to thank everybody for sticking with us to the end!

We hope that you, the players, have as much fun playing the new mod pack as we, the ModPack Team had building it!

Release notes

  • If you find the new trees too funky, use F9 or F10 to adjust the settings. It takes some getting used to, but you can grow to enjoy it!
  • We'd like to thank Lord_Drahcir's friend, Nox, for the launch screen.
  • We will be moving builds later in the week when we get some time. In the mean time, find a place to settle and play with some of the new mods.
  • Withers are not yet properly spawning in the Nether; we're going to look into it.
  • The Bazaar is not yet open. It will be rebuilt anew.
  • Some of our trading mechanics are still in the works!
  • Go to the Welcome Center in the market in order to get an Ender Cup that will put you randomly far from spawn if you drink it.
  • Sorry, we don't have GammaBright this time. This is partly because some of the new mods added appear to break it.