1. Not whitelisted yet? Apply to SKCraft! Already a member? Need the server IPs?


by sk89q at 6:18 AM (577 Views / 0 Likes) 15 Comments
Alice is temporarily down due to an infinite loop in the code involving EnderIO and Thermal Expansion Tesseracts.
by thtredstonegui at 4:53 AM (383 Views / 0 Likes) 0 Comments
Unfortunately, it would appear that Alice is stuck in a loop at the moment, and no one is currently available to fix her. We apologise for the inconvenience.
by sk89q at 6:04 PM (596 Views / 2 Likes) 3 Comments
The server is back up.

Please read: To account for people not playing anymore, we have reset all chunk loaders. Please break and replace your quarries and pumps to re-activate them.

In addition, we have adjusted a setting that automatically loads chunks when mods try to lookup a block at a location, which allowed Ender IO pipes to act as chunk loaders. This likely is the reason why some of your bases depleted resources while you were offline.
by Pathaleon at 5:26 PM (560 Views / 3 Likes) 7 Comments
Thanks to the Applied Energistics Developer, yueh we were able to obtain a patched copy of AE which solved the infinite crash loop we were experiencing.

Sorry for the inconvenience and downtime!

But she is up and raring to go for more endless fun.
by xCromyx at 4:42 PM (376 Views / 0 Likes) 0 Comments
The server is currently caught in a loop, as a result Alice is down until Toni or sk are available to fix it.
by sk89q at 8:46 AM (528 Views / 2 Likes) 4 Comments
We are testing, similar to how it worked on previous versions of Alice, only permitting chunk loading via ChickenChunks. This is because ChickenChunks is the only mod that keeps track of who is loading the chunks. With other chunk loaders, they never ever unload chunks, so even if you haven't been on the server for four months, it would still degrade the server's performance for everyone else who is currently playing.

As of writing, ONLY chunks loaded by ChickenChunks will be loaded. We will be adjusting ChickenChunks accordingly.

EDIT: Quarries have an exception.
by sk89q at 11:31 PM (1376 Views / 4 Likes) 17 Comments
RedNet cables are extremely server intensive. Please use other cables whenever possible, such as EnderIO conduits.

by sk89q at 2:29 AM (525 Views / 0 Likes) 0 Comments
After a rollercoaster of unforeseen events, Alice is now back up.
by sk89q at 1:00 AM (333 Views / 0 Likes) 5 Comments
Due to the recent update and removal of some mods, we have to let Forge scan the world to remove the blocks and items. This will take around 30 minutes.
by Pathaleon at 12:21 AM (402 Views / 0 Likes) 0 Comments
It appears that there has been a slight confusion between forge builds. Therefore Thaumcraft does not run on the server.

We are working actively to get the issue resolved.

Sorry for the inconvenience.
by Pathaleon at 12:15 AM (506 Views / 1 Likes) 12 Comments
An update has been pushed to the launcher. Mainly updates but a few new mods and some removals.

  • Added ChickenChunks Adjusted MFR Chunk Loader recipe
  • Added WR-CBE
  • Added JumpPad++ 2.2.7.
  • Added Rotten Flesh -> Leather Smelting Recipe
  • Increased Salination Plant processing rate to 200mb/t (To reflect pam's recipe change)
  • Updated Refined Relocation to 1.0.6f
  • Updated SKCraft Shenanigans to 1.0.1
  • Updated TConstruct to 1.7.0.build717
  • Updated Thaumcraft to
  • Update FMP to build 309
  • Updated Mekanism to 7.1.1
  • Updated Waila to 1.5.5
  • Updated Tinkers' Steelworks to 1.0.6
  • Updated Steves Factory Manager to a93
  • Updated Refined Relocation to 1.0.6e
  • Updated Railcraft to
  • Updated PlayBlock to 1.3.1
  • Updated Forestry to
  • Updated Computronics to 1.1.0
  • Updated Ender IO to
  • Updated Headcrumbs to 1.2.6. Added a few more heads
  • Updated CCC to and NEI to
  • Removed Rotateable Blocks
  • Disabled Computronics Chat Box (Caused random chat disconnects)
  • Removed HarvestCraft salt -> Brine recipe. (Was never intended)
  • Removed Binnie's Mods
by sk89q at 11:04 AM (327 Views / 1 Likes) 8 Comments
  • The connection throttle should be disabled now.
  • You will no longer be kicked randomly, though occasionally some chat messages may be eaten.
by xCromyx at 9:07 AM (290 Views / 5 Likes) 0 Comments
In light of recent issues we are looking at removing some mods do to server, and client lag.

As of now Binnie's Mods will likely be removed within the next day or so as it is the source of massive drops in tps that can be caused unknowingly by any player.

In addition we will be removing Rotatable Blocks as it is extremely client intensive, and easy to accidentally use.
by sk89q at 2:40 AM (548 Views / 1 Likes) 16 Comments
  • An old mob spawn limiter has been removed.
  • The spawn rate of animals has been increased.
  • We now again have the tool that we use to figure out whose bases cause the most lag.
EDIT: Salt factories are killing the server.

MORE EDIT: Apparently I have been told that Pam's recipes are really laggy.

EDIT by Tonius: Not just Pam's recipes are laggy. Binnie's Mods seems to be slowing down any crafting process significantly.