1. Not whitelisted yet? Apply to SKCraft! Already a member? Need the server IPs?


by sk89q at 11:05 AM (608 Views / 4 Likes) 4 Comments
First, for those who are newer to Alice, Vincent is our Minecraft vanilla-ish server. It recently came back after being unavailable for over a year.
  • Unlike Alice, Vincent's spawn is built by players.
  • A lot more sharing goes on in Vincent than in Alice.
You can view a map of Vincent's world online at http://maps.skcraft.com/vincent/

What's New

CraftBook was re-added. As some may know, it is probably Minecraft's oldest surviving mod and it was the first mod to bring logic gates, elevators, draw bridges, computers, multiblock structures, and so on to Minecraft. (We ran the first industrial Minecraft server.) It was created by me back in 2010 for Vincent, but I gave the project over to someone else to take over back in 2011. The current features are enabled:
  • Logic gates
  • Integrated Circuits
  • Piping
  • Better Pistons (crushers, etc.)
  • Better Plants
  • Bookcase
  • Bridges
  • Cauldron
  • Cooking Pot
  • Dispenser Recipes
  • Doors
  • Elevator (Lift)
  • Gates
  • Player Head Drops
  • Hidden Switch
  • Marquee
  • Painting Switcher
In addition, you will find enabled the following Minecart modifier blocks:
  • Ejector
  • Elevator
  • Notifier
  • Reverser
  • Max Speed
Note that we are using colored wool blocks rather than expensive ore blocks (iron, etc.).

  • Boats should no longer break.
  • Boats should drop boats when destroyed.
  • Minecarts will now plow through entities and kill them.

Free Minecarts

Vincent has always specialized in large Minecart networks. One of the biggest changes to make that more feasible affects how Minecarts are spawned and removed.
  • Dispensers will now dispense unlimited Minecarts.
  • When a Minecart hits a dispenser, it will be removed.
  • Players standing next to a wooden or stone pressure plate adjacent to a rail will be picked up by passing empty Minecarts.
You can find a demo of this at spawn.

Cheaper Rails

Replace the wooden stick in the recipe for Minecart rails and you will get 64x rails rather than 16.
by sk89q at 9:30 PM (740 Views / 4 Likes) 5 Comments
Vincent is our (mostly) vanilla Minecraft server and it's back!


You still need to be whitelisted to SKCraft, and the same rules still apply. Note that there is no pre-built spawn and it's a lot more barebones. Chunk claims are supported in the same manner as they are on Alice. Chat is currently not linked between the servers like they were in the past.

Use the "Vincent 1.7" option in the launcher and connect to either vincent.sk89q.com or atlanta.vincent.sk89q.com (only if you are in the US).
by Tonius at 2:34 PM (2931 Views / 4 Likes) 58 Comments
Because of some serious balance (and some aesthetic) issues, the MPT have decided to nerf certain power generation setups that use Mekanism generators.

The setups affected by these nerfs are:
  • Arrays of Wind Turbines
  • Arrays of Hydrogen Generators
Wind Turbine output will be drastically lowered to a point where even big arrays aren't effecient.
Hydrogen Generator output will be lowered to a point where 'water to power' setups will be barely profitable.

Custom recipes will be put in place to convert your generators into some base materials again.

These nerfs are currently scheduled to happen on Monday 21st April.

If you wish to generate a lot of power still, consider switching to reactors and perhaps turbines from the Big Reactors mod. There are plenty of people that already have setups like these, and some will gladly help you build one yourself.

If you are still at early-game and don't have the materials to build a big reactor, consider using the various other generators from Mekanism, or the different generators from Extra Utilities, or even simply the dynamos from Thermal Expansion.

We apologize for the inconvenience this nerf may cause, but it had to happen at some time.
by sk89q at 2:56 AM (660 Views / 0 Likes) 3 Comments
I made a patch to the server that should hopefully rectify the crash issue and not cause any side effects. ChocolateQuest was not removed.

The server has been restarted.
by sk89q at 12:45 AM (446 Views / 6 Likes) 5 Comments
The ComputerCraft FTP and the IDE may be fixed now.
by sk89q at 7:18 PM (319 Views / 15 Likes) 0 Comments
As I have been absent from the server lately, I would like to remind everyone of a few things.
  • Please keep vulgar language to an absolute minimum. If a significant number of your messages include an expletive, then you are not successfully meeting this.
  • For all matters that we are feel are not deliberate (griefing, for example), we generally provide one verbal warning and then issue a ban if another infraction occurs. While we believe in second chances, you get one. We do not have the time to baby sit everyone. Do not count on your ban appeal to be successful.
  • Speaking on sexually-explicit or sexually-suggest matters is prohibited. Some of you do not know when to stop, so consider this your verbal warning. Any sexually-explicit or sexually-suggestive public chat is grounds for a ban with rejected appeal.
  • We expect everyone to treat everyone else with respect, but if you have a problem with someone else, you do not harass that person. I do not want to have to be your mother and teach you how to act responsibly. If you have a problem with someone for whatever reason, then you contact me. Do not let the problem fester.
  • Some of you have been apparently been very annoying to other players, but you are unaware of it. While I do not want to name names, it does have a strong correlation with people who talk a lot in chat (but if you do talk a lot, you are not necessarily one of these people). I'm just making you aware of this. If you don't stop, I will have to get involved.
  • If you have any problem, be sure to message me (especially for ban appeals). Be specific. I may take a few days to reply, but be assured that I will look into it. If I do not remember to help you, then reply back to remind me. If you are not getting the help you need, then posting on the forum more about will not solve your problem. Contact me.
by sk89q at 9:31 AM (2134 Views / 2 Likes) 84 Comments
We are currently considering removing Chocolate Quest in the next 8-12 hours for sake of bringing the server back online. Unfortunately, both Chocolate Quest and RotaryCraft have been extremely buggy and has resulted in the server crashing numerous times over the past few weeks. However, we currently do not have plans to remove RotaryCraft.

If there are any objections, be sure to say so now.
by ZoomerX at 6:55 AM (473 Views / 0 Likes) 7 Comments
Alice will be down until further notice due to a severe crash bug. We are working to resolve the issue and hope to have the server back up soon! Please check back here for the latest updates, and sorry for the inconvenience!
by sk89q at 12:42 AM (938 Views / 0 Likes) 32 Comments
I have been a bit busy, so I haven't really been able to do much. If you still need me to do something for you, such as fix a crash bug, etc.... post on this thread.
by xCromyx at 2:53 AM (719 Views / 0 Likes) 20 Comments
This is a short update to hopefully resolve the crash issue:

- MFR updated to version 2.7.8-482
- "A very cruel nerf for Mekanisum generators, and a somewwhat generous buff for Big Reactors." Toni (Changes have been reverted as these were not the finalized values, however in the future expect a change to Mek.)
- Disabled Endothermic Pump
- IDshift for IC2 Electric Floodlights
by Pathaleon at 5:32 PM (672 Views / 1 Likes) 17 Comments

Happy April 1st guys it has been a fun day. :)

As you all know the owner of the server sk89q, is often very busy and wrapped up various coding projects and obviously his life! Unfortunately, he does not have enough time to do everything and is handing control of the SKCraft Community over to the Administrators & Staff Members.

As of today sk89q has left the server and may not return, the branding of the community will remain the same so that we can all remember who bought us all together. This is an enormous shame and will be sad to see him go.

Despite this huge impact on the server updates will remain frequent and performance will remain optimum. We will do our best to keep maintenance and downtime to a minimum however we will not have the backbone of the MPT that we have always had.

He has agreed to read and respond to your farewell messages so anything you have to say leave it below!
by sk89q at 5:26 AM (248 Views / 0 Likes) 3 Comments
The server has been restarted, but the only change was to add extra debugging to the server to help us figure out the problem. If the problem occurs again, the server will crash.
by xCromyx at 3:38 AM (427 Views / 0 Likes) 23 Comments
Server is down until someone is able to resolve the crash issue we are currently experiencing.

We apologize of the inconvenience.
by Tonius at 3:41 PM (492 Views / 0 Likes) 10 Comments
A tiny update has been pushed to the launcher. This update removes ProjectRed Mechanical as it was accidentially added in the last update. This mod was causing excessive amounts of CPU usage on clients.

People with FPS issues: Please let us know if this fixes anything for you or not.
by Tonius at 9:17 PM (476 Views / 2 Likes) 9 Comments
It's time for another update! This update mostly contains mod updates, but also a few tweaks that you might like.
  • Updated RotaryCraft to v19b. This may very well fix the spam issue in client consoles (Null TileEntity for syncing etc.) Edit: It didn't, though. Thanks MCPC.
  • Lowered the frequency of RotaryCraft machines sending sync packets.
  • Updated OpenBlocks to 1.2.7
  • Updated NHAVE's OmniWrench to 1.2.0
  • Updated Advanced Machines to 57.3.3
  • Updated Extra Utilities to 1.0.3c
  • Updated Antique Atlas to 3.0.10
  • Updated Carpenter's Blocks to 2.0.5
  • Updated Random Things to 1.9
  • Updated Steve's Factory Manager to alpha 81
  • Updated Thaumic Tinkerer to 2.3-138
  • Updated Mariculture to 1.2.1a
  • Updated ProjectRed to
  • Included mod libraries that would be automatically downloaded on launch otherwise. This should fix issues like DenEvents missing, etc.
  • Re-added EnhancedPortals 2. EnhancedPortals 3 recipes have been disabled, and the mod will be removed in a later patch. Recipes to convert from EP3 to EP2 have been put in place.
  • Enabled OpenBlocks graves. No more despawning items when dying!
  • Enabled the Deep Dark dimension. More info below. Note that this is experimental.
  • Added Big Reactors 0.3.0a. More info below.
The Deep Dark
This is a highly profitable mining dimension. It has twice the amount of ores as the overworld. Beware though, it is a very dangerous place. Mobs that spawn there will be much stronger, and mob spawns will ignore light. Being in the darkness for too long will also hurt you. Remember to bring torches. Do not underestimate the Deep Dark!
You can go there by crafting a Portal to the 'Deep Dark' and right-clicking it.

Big Reactors
This mod allows you to build highly customizable nuclear reactors and turbines to satisfy your power needs. The power output of your setup depends on how exactly it is built up, so experimenting for the highest power output is key.
Since this mod is lacking quite some documentation, some examples may be built at the university at spawn later.
Note that these reactors do not explode. They will just be less profitable if you build them incorrectly.