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SKCraft

Apr
07
by sk89q at 12:42 AM (909 Views / 0 Likes) 32 Comments
I have been a bit busy, so I haven't really been able to do much. If you still need me to do something for you, such as fix a crash bug, etc.... post on this thread.
Apr
02
by xCromyx at 2:53 AM (703 Views / 0 Likes) 20 Comments
This is a short update to hopefully resolve the crash issue:

- MFR updated to version 2.7.8-482
- "A very cruel nerf for Mekanisum generators, and a somewwhat generous buff for Big Reactors." Toni (Changes have been reverted as these were not the finalized values, however in the future expect a change to Mek.)
- Disabled Endothermic Pump
- IDshift for IC2 Electric Floodlights
Apr
01
by Pathaleon at 5:32 PM (659 Views / 1 Likes) 17 Comments
HA FOOLED YA!


Happy April 1st guys it has been a fun day. :)

As you all know the owner of the server sk89q, is often very busy and wrapped up various coding projects and obviously his life! Unfortunately, he does not have enough time to do everything and is handing control of the SKCraft Community over to the Administrators & Staff Members.

As of today sk89q has left the server and may not return, the branding of the community will remain the same so that we can all remember who bought us all together. This is an enormous shame and will be sad to see him go.

Despite this huge impact on the server updates will remain frequent and performance will remain optimum. We will do our best to keep maintenance and downtime to a minimum however we will not have the backbone of the MPT that we have always had.

He has agreed to read and respond to your farewell messages so anything you have to say leave it below!
Apr
01
by sk89q at 5:26 AM (240 Views / 0 Likes) 3 Comments
The server has been restarted, but the only change was to add extra debugging to the server to help us figure out the problem. If the problem occurs again, the server will crash.
Apr
01
by xCromyx at 3:38 AM (412 Views / 0 Likes) 23 Comments
Server is down until someone is able to resolve the crash issue we are currently experiencing.

We apologize of the inconvenience.
Mar
25
by Tonius at 3:41 PM (467 Views / 0 Likes) 10 Comments
A tiny update has been pushed to the launcher. This update removes ProjectRed Mechanical as it was accidentially added in the last update. This mod was causing excessive amounts of CPU usage on clients.

People with FPS issues: Please let us know if this fixes anything for you or not.
Mar
24
by Tonius at 9:17 PM (451 Views / 2 Likes) 9 Comments
It's time for another update! This update mostly contains mod updates, but also a few tweaks that you might like.
  • Updated RotaryCraft to v19b. This may very well fix the spam issue in client consoles (Null TileEntity for syncing etc.) Edit: It didn't, though. Thanks MCPC.
  • Lowered the frequency of RotaryCraft machines sending sync packets.
  • Updated OpenBlocks to 1.2.7
  • Updated NHAVE's OmniWrench to 1.2.0
  • Updated Advanced Machines to 57.3.3
  • Updated Extra Utilities to 1.0.3c
  • Updated Antique Atlas to 3.0.10
  • Updated Carpenter's Blocks to 2.0.5
  • Updated Random Things to 1.9
  • Updated Steve's Factory Manager to alpha 81
  • Updated Thaumic Tinkerer to 2.3-138
  • Updated Mariculture to 1.2.1a
  • Updated ProjectRed to 4.3.4.29
  • Included mod libraries that would be automatically downloaded on launch otherwise. This should fix issues like DenEvents missing, etc.
  • Re-added EnhancedPortals 2. EnhancedPortals 3 recipes have been disabled, and the mod will be removed in a later patch. Recipes to convert from EP3 to EP2 have been put in place.
  • Enabled OpenBlocks graves. No more despawning items when dying!
  • Enabled the Deep Dark dimension. More info below. Note that this is experimental.
  • Added Big Reactors 0.3.0a. More info below.
The Deep Dark
This is a highly profitable mining dimension. It has twice the amount of ores as the overworld. Beware though, it is a very dangerous place. Mobs that spawn there will be much stronger, and mob spawns will ignore light. Being in the darkness for too long will also hurt you. Remember to bring torches. Do not underestimate the Deep Dark!
You can go there by crafting a Portal to the 'Deep Dark' and right-clicking it.

Big Reactors
This mod allows you to build highly customizable nuclear reactors and turbines to satisfy your power needs. The power output of your setup depends on how exactly it is built up, so experimenting for the highest power output is key.
Since this mod is lacking quite some documentation, some examples may be built at the university at spawn later.
Note that these reactors do not explode. They will just be less profitable if you build them incorrectly.
Mar
24
by sk89q at 4:56 PM (524 Views / 4 Likes) 6 Comments

Java 8 Available

A new major version of Java -- Java 8 -- recently came out in the last week. Some people have reported that the game runs better in it. You can download Java 8 now from Oracle's site.

After you install Java 8, you may want to force the launcher to use it. The launcher tries to detect the latest version of Java, but you can manually set the version of Java in the options.

[IMG]

Mac OS X users can set Java priority in Java Preferences.

[IMG]
Mar
19
by xCromyx at 3:00 PM (434 Views / 0 Likes) 14 Comments
It's up.

The server suffered a crash at 9:45AM CST and will likely be down until SK is available to address the issue.

We apologize for the inconvenience.
Mar
17
by sk89q at 6:07 PM (296 Views / 0 Likes) 0 Comments
Regarding build moves:

We've been slowly working through our way with the build moves from the old world to the new world. It's been taking a lot longer than expected, but we're a bit busy and short on staff at the moment.

In order to have your build moved, remember that you need to make a post in the Ask a Moderator forum, providing these details:
  1. The coordinates on the current Alice 1.6 as to where you want to place your build
  2. A screenshot of the destination area
  3. A link to your transfer request on the transfer request topic
  4. Some wishes as to how you may want your build to be placed that we will try our best to adhere too, but we can't make guarantees
As a reminder, the purpose of this move is to not move valuables.
Mar
16
by sk89q at 8:39 PM (231 Views / 0 Likes) 0 Comments
To get the server back up ASAP, we've changed a setting on the server that may have some unintended (but not lasting) consequences. This is to fix an issue involving RotaryCraft crashing the server.

If something appears to be working incorrectly now, please say so.

Update: Enhanced Portals is currently broken because of this change.
Mar
16
by ZoomerX at 8:13 PM (207 Views / 0 Likes) 3 Comments
It appears that Rotary Craft is causing a significant crash issue with the server. The server will be down while we work to resolve this issue. We are working to resolve the issue, but we do not have an ETA at this time. We will keep you updated as we move forward.
Mar
15
by TexasGamer at 4:53 AM (382 Views / 0 Likes) 7 Comments
logo.png
SKCraft Mobile 2.1 is here! The update brings the following:
  • Push notifications when a server goes online or offline (Alice support coming soon)
  • Ability to check server status from within the app
Future updates will bring more control over notifications, Alice support, and much more. The possibility of an iOS and web app version are currently being investigated. A dedicated status web page is also coming soon!

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Mar
13
by ZoomerX at 4:11 AM (299 Views / 0 Likes) 8 Comments
YAY! SK FIXED IT!

Well folks, it appears the server has suffered a significant crash. As of right now, nobody with console access is online to restart the server, so unfortunately we're going to be down until that changes. Hopefully it won't be too long!
Mar
12
by Tonius at 8:36 PM (326 Views / 0 Likes) 13 Comments
An update has been pushed to the launcher. You will be prompted to update upon launching the game.
  • Updated RotaryCraft to v18d. If you still haven't removed your shafts, engines and gearboxes, they will be reset now. No refunds, you have been warned multiple times.
  • Updated Thaumcraft to 4.1.0g
  • Updated Thaumic Tinkerer to 2.3-130
  • Updated Mekanism to 6.0.4.31
  • Removed ProjectRed's Compat module again as it was probably causing the issues with Java 6.
  • Reduced the amount of levels needed for Natural Absorption from 60 to 40
  • Enabled Bins and Cardboard Boxes, which are pretty much barrels and dollies respectively. See here for more information
  • Fixed a crash when attempting to craft Pressers from HarvestCraft
  • Fixed a server crash when an Ender Translocator is used
  • Fixed a bug involving Awakened Ichorium Pickaxes and bedrock