1. Not whitelisted yet? Apply to SKCraft! Already a member? Need the server IPs?


by Pathaleon at 2:50 PM (2868 Views / 2 Likes) 5 Comments
Good news, fellow players the Alice minecraft server is operational once again.

Unfortunately, this does mean that Chocolate Quests did get the boot. We can't keep getting sk to fix it everytime we discover something else is causing errors within the mod.

Have fun and enjoy.

Very Sorry for the inconvenience and downtime!
by sk89q at 3:57 AM (1400 Views / 1 Likes) 11 Comments
Alice is currently DOWN.

The server is having technical difficulties (crash problems) brought on by, once again, Chocolate Quest. The server will be down until we can prepare a fix.
by sk89q at 3:34 AM (327 Views / 0 Likes) 1 Comments
Alice was restarted!
by sk89q at 12:36 AM (793 Views / 5 Likes) 13 Comments
Here's a guide to Vincent's rails. Be sure to use the Dynmap as a reference.

by sk89q at 8:09 PM (1298 Views / 0 Likes) 30 Comments
We are planning to reset the mining world and The End on May 11 (at any time on that day, Pacific Daylight Time). Please make sure anything valuable that you have placed in those worlds is removed by that date.

In addition, we are considering resetting the Nether on that date. Please make comments regarding the change on this thread.
by Tonius at 7:48 PM (1436 Views / 3 Likes) 22 Comments
It's time for an update again! This update contains a lot of things. There is some important changes in there, so please be sure to read it all.

- ChickenChunks (more info below)
- Simply Jetpacks 0.1.2 (formerly a part of Pathonius Inc. Toolkit)
- TiC Tooltips 1.1.4
- TubeStuff 57.1.3
- Tubes! 1.1.3

- Vending
- Lantern Mod
- EnhancedPortals 3
- Red IO (incompatible with ComputerCraft 1.6)

- ComputerCraft to 1.63 (more info below)
- Mekanism to (more info below)
- VoxelMap to the latest version
- NHAVE's Core to 1.0.1
- NHAVE's OmniWrench to 1.2.1
- Aardappel to 1.3.2 (formerly Pathonius Inc. Toolkit)
- DragonAPI to v20g
- RotaryCraft to v20f
- Mariculture to 1.2.1e
- Enchiridion to 1.1 (Try the book binder!)
- ProjectRed to
- Tinkers' Construct to 1.5.5d3
- Tinkers' Mechworks to 0.1.6
- Antique Atlas to 3.1
- Immibis's Peripherals to 57.1.0
- OpenModsLib to 0.4-184
- OpenBlocks to 1.2.7-364
- OpenPeripheral Core to 0.3.3-118
- OpenPeripheral Addons to 0.1.3-95
- Big Reactors to 0.3.2a
- Simple Recycling to 57.2.0

- Slimes from mods should no longer crash VoxelMap's radar
- Enhanced Portals no longer kick players on usage
- Some fixes to certain IC2 crafting recipes
- Players should be less flatulent

- Nerfed some Mekanism generators a bit
- Nerfed Wind Turbines and disabled their recipe
- Wind Turbines can be pulverized to get iron and gold back
- Disabled Igneous Extruder crafting
- Igneous Extruders can be pulverized to get Transfer Nodes and Mining Upgrades
- Disabled Mekanism item pipes
- Cardboard Boxes can no longer pick up nodes
- Enabled random menu background textures
- Named animals no longer display death messages on death
- Harvesters are less power hungry
- Meat ingots are a better food source
- Deep Storage Units are cheaper
- Disabled Last Stand enchantment
- Disabled Flim Flam enchantment
- Big Reactors can now be 48 blocks high
- Slightly buffed big reactors, but also slightly increased fuel usage
- Enabled Vacuum Hoppers
- Disabled electric floodlights

Yes, chunkloading has been enabled once more. Everyone can keep a maximum of 11 chunks loaded. The chunks will only load when the owner is on the server. The idea is to be able to have your machines work when you're playing, while not requiring you to be at home all the time.

This update is a big one. A lot of things have changed internally in ComputerCraft. Without a doubt, some programs or setups will break because of this, so don't be surprised if your code breaks.

Because of a change in this mod, IC2 machines will not be able to output power into Universal Cables. To still have this functionality, you will have to connect a cable to the output face of an EU storage block. After that, you need to set the Universal Cable to PULL mode using a Configurator.

Note that this is unrelated to cables not being able to power IC2 machines. This is fixed now.
by ZoomerX at 6:46 PM (300 Views / 0 Likes) 0 Comments
Earlier today, we experienced what appears to be a network outage which caused temporary disruptions to Alice, Vincent, and SKCraft.com. As of 1:30 PM EDT the network has returned to normal, and service has been restored. We apologize for the inconvenience!
by sk89q at 2:31 AM (629 Views / 3 Likes) 11 Comments
Here's a new round of updates to Vincent!
  • It will now take a little longer for you to deplete your hunger bar.
  • Upon dying, your death coordinates will be printed to your own chat.
  • Yellow wool booster blocks now boost more gradually.


Stations from Vincent of yesteryear are back, but now you place green wool underneath the tracks to mark a station.


The purpose of stations is that they put your Minecart into a constant reduced speed (after several ticks, at least), which makes it easier to get off. When disembarking from a station, your Minecart will also be removed from the world. Should you stay in your cart through the station, you will start gradually speeding up after you leave the station.

Station Dispensers

It may be conceivable that you may want to be able to get back onto the track and continue down one of the directions. Fortunately, you can also place a dispenser below the track and activate it as you have before (at the terminus of a track).


The dispenser will dispense unlimited carts onto the rail with a velocity in the direction of the dispenser's forward face.

For those who are not very well versed in Redstone, the pressure plate activates the Redstone wire two blocks below it. Because we can't simply run a wire from the plate to the dispenser (the wire wouldn't point "into" the dispenser), a Redstone repeater is used.
by sk89q at 3:58 AM (496 Views / 0 Likes) 1 Comments
I made a patch for ComputerCraft and Alice is now working again.
by ZoomerX at 12:57 AM (540 Views / 0 Likes) 8 Comments
The server is currently down, and will continue to be down until further notice due to an issue with ComputerCraft. The Mod Pack Team is working to resolve the issue and we hope to have the server back online at the soonest possible opportunity. Please check back here for the latest information as it become available.

UPDATE: The server is now online!
by sk89q at 3:46 AM (668 Views / 5 Likes) 2 Comments
Here are some updates regarding Vincent.

Portal Support

Now you can send Minecarts through Nether portals with passengers! (Minecraft normally does not let you do this). You don't have to worry about which side of the destination portal the rail is on either: the code I've written will detect an adjacent rail to the portal (so only put one) and send the cart away from the portal.



Remember that dispensers with Minecarts will dispense unlimited carts. In addition, if you are standing on a pressure plate adjacent to the rail when an (empty) cart passes by, you will be put into that cart.

One way to build a station is seen below.


Remember that you can use yellow wool underneath the tracks as boost blocks.


Railway Guidelines

If you're building a railway, try to follow these guidelines:
  • Avoid many elevation changes in a short distance.
  • 2014-04-18 19_25_19-MineDraft.net.png
  • Group together several elevation changes.
    2014-04-18 19_26_14-MineDraft.net.png
  • Avoid just putting a railway high up.
    2014-04-18 19_27_09-MineDraft.net.png
  • Inset the railway into the ground for long distances whenever you can.
    2014-04-18 19_28_13-MineDraft.net.png
Basically, you want rails to be as straight as possible for as long as possible, and then perform turns or elevation changes all at once.

Here are some examples:
  • To maintain elevation, a bridge is used: elevation.jpg
  • Elevation changes are grouped together here: group.jpg
  • A path was chosen so that it could be as straight for as long as possible:
by sk89q at 11:05 AM (630 Views / 4 Likes) 4 Comments
First, for those who are newer to Alice, Vincent is our Minecraft vanilla-ish server. It recently came back after being unavailable for over a year.
  • Unlike Alice, Vincent's spawn is built by players.
  • A lot more sharing goes on in Vincent than in Alice.
You can view a map of Vincent's world online at http://maps.skcraft.com/vincent/

What's New

CraftBook was re-added. As some may know, it is probably Minecraft's oldest surviving mod and it was the first mod to bring logic gates, elevators, draw bridges, computers, multiblock structures, and so on to Minecraft. (We ran the first industrial Minecraft server.) It was created by me back in 2010 for Vincent, but I gave the project over to someone else to take over back in 2011. The current features are enabled:
  • Logic gates
  • Integrated Circuits
  • Piping
  • Better Pistons (crushers, etc.)
  • Better Plants
  • Bookcase
  • Bridges
  • Cauldron
  • Cooking Pot
  • Dispenser Recipes
  • Doors
  • Elevator (Lift)
  • Gates
  • Player Head Drops
  • Hidden Switch
  • Marquee
  • Painting Switcher
In addition, you will find enabled the following Minecart modifier blocks:
  • Ejector
  • Elevator
  • Notifier
  • Reverser
  • Max Speed
Note that we are using colored wool blocks rather than expensive ore blocks (iron, etc.).

  • Boats should no longer break.
  • Boats should drop boats when destroyed.
  • Minecarts will now plow through entities and kill them.

Free Minecarts

Vincent has always specialized in large Minecart networks. One of the biggest changes to make that more feasible affects how Minecarts are spawned and removed.
  • Dispensers will now dispense unlimited Minecarts.
  • When a Minecart hits a dispenser, it will be removed.
  • Players standing next to a wooden or stone pressure plate adjacent to a rail will be picked up by passing empty Minecarts.
You can find a demo of this at spawn.

Cheaper Rails

Replace the wooden stick in the recipe for Minecart rails and you will get 64x rails rather than 16.
by sk89q at 9:30 PM (761 Views / 4 Likes) 5 Comments
Vincent is our (mostly) vanilla Minecraft server and it's back!


You still need to be whitelisted to SKCraft, and the same rules still apply. Note that there is no pre-built spawn and it's a lot more barebones. Chunk claims are supported in the same manner as they are on Alice. Chat is currently not linked between the servers like they were in the past.

Use the "Vincent 1.7" option in the launcher and connect to either vincent.sk89q.com or atlanta.vincent.sk89q.com (only if you are in the US).
by Tonius at 2:34 PM (3210 Views / 4 Likes) 58 Comments
Because of some serious balance (and some aesthetic) issues, the MPT have decided to nerf certain power generation setups that use Mekanism generators.

The setups affected by these nerfs are:
  • Arrays of Wind Turbines
  • Arrays of Hydrogen Generators
Wind Turbine output will be drastically lowered to a point where even big arrays aren't effecient.
Hydrogen Generator output will be lowered to a point where 'water to power' setups will be barely profitable.

Custom recipes will be put in place to convert your generators into some base materials again.

These nerfs are currently scheduled to happen on Monday 21st April.

If you wish to generate a lot of power still, consider switching to reactors and perhaps turbines from the Big Reactors mod. There are plenty of people that already have setups like these, and some will gladly help you build one yourself.

If you are still at early-game and don't have the materials to build a big reactor, consider using the various other generators from Mekanism, or the different generators from Extra Utilities, or even simply the dynamos from Thermal Expansion.

We apologize for the inconvenience this nerf may cause, but it had to happen at some time.
by sk89q at 2:56 AM (686 Views / 0 Likes) 3 Comments
I made a patch to the server that should hopefully rectify the crash issue and not cause any side effects. ChocolateQuest was not removed.

The server has been restarted.