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by sk89q at 9:31 AM (2044 Views / 2 Likes) 84 Comments
We are currently considering removing Chocolate Quest in the next 8-12 hours for sake of bringing the server back online. Unfortunately, both Chocolate Quest and RotaryCraft have been extremely buggy and has resulted in the server crashing numerous times over the past few weeks. However, we currently do not have plans to remove RotaryCraft.

If there are any objections, be sure to say so now.
by ZoomerX at 6:55 AM (425 Views / 0 Likes) 7 Comments
Alice will be down until further notice due to a severe crash bug. We are working to resolve the issue and hope to have the server back up soon! Please check back here for the latest updates, and sorry for the inconvenience!
by sk89q at 12:42 AM (910 Views / 0 Likes) 32 Comments
I have been a bit busy, so I haven't really been able to do much. If you still need me to do something for you, such as fix a crash bug, etc.... post on this thread.
by xCromyx at 2:53 AM (705 Views / 0 Likes) 20 Comments
This is a short update to hopefully resolve the crash issue:

- MFR updated to version 2.7.8-482
- "A very cruel nerf for Mekanisum generators, and a somewwhat generous buff for Big Reactors." Toni (Changes have been reverted as these were not the finalized values, however in the future expect a change to Mek.)
- Disabled Endothermic Pump
- IDshift for IC2 Electric Floodlights
by Pathaleon at 5:32 PM (660 Views / 1 Likes) 17 Comments

Happy April 1st guys it has been a fun day. :)

As you all know the owner of the server sk89q, is often very busy and wrapped up various coding projects and obviously his life! Unfortunately, he does not have enough time to do everything and is handing control of the SKCraft Community over to the Administrators & Staff Members.

As of today sk89q has left the server and may not return, the branding of the community will remain the same so that we can all remember who bought us all together. This is an enormous shame and will be sad to see him go.

Despite this huge impact on the server updates will remain frequent and performance will remain optimum. We will do our best to keep maintenance and downtime to a minimum however we will not have the backbone of the MPT that we have always had.

He has agreed to read and respond to your farewell messages so anything you have to say leave it below!
by sk89q at 5:26 AM (240 Views / 0 Likes) 3 Comments
The server has been restarted, but the only change was to add extra debugging to the server to help us figure out the problem. If the problem occurs again, the server will crash.
by xCromyx at 3:38 AM (414 Views / 0 Likes) 23 Comments
Server is down until someone is able to resolve the crash issue we are currently experiencing.

We apologize of the inconvenience.
by Tonius at 3:41 PM (467 Views / 0 Likes) 10 Comments
A tiny update has been pushed to the launcher. This update removes ProjectRed Mechanical as it was accidentially added in the last update. This mod was causing excessive amounts of CPU usage on clients.

People with FPS issues: Please let us know if this fixes anything for you or not.
by Tonius at 9:17 PM (452 Views / 2 Likes) 9 Comments
It's time for another update! This update mostly contains mod updates, but also a few tweaks that you might like.
  • Updated RotaryCraft to v19b. This may very well fix the spam issue in client consoles (Null TileEntity for syncing etc.) Edit: It didn't, though. Thanks MCPC.
  • Lowered the frequency of RotaryCraft machines sending sync packets.
  • Updated OpenBlocks to 1.2.7
  • Updated NHAVE's OmniWrench to 1.2.0
  • Updated Advanced Machines to 57.3.3
  • Updated Extra Utilities to 1.0.3c
  • Updated Antique Atlas to 3.0.10
  • Updated Carpenter's Blocks to 2.0.5
  • Updated Random Things to 1.9
  • Updated Steve's Factory Manager to alpha 81
  • Updated Thaumic Tinkerer to 2.3-138
  • Updated Mariculture to 1.2.1a
  • Updated ProjectRed to
  • Included mod libraries that would be automatically downloaded on launch otherwise. This should fix issues like DenEvents missing, etc.
  • Re-added EnhancedPortals 2. EnhancedPortals 3 recipes have been disabled, and the mod will be removed in a later patch. Recipes to convert from EP3 to EP2 have been put in place.
  • Enabled OpenBlocks graves. No more despawning items when dying!
  • Enabled the Deep Dark dimension. More info below. Note that this is experimental.
  • Added Big Reactors 0.3.0a. More info below.
The Deep Dark
This is a highly profitable mining dimension. It has twice the amount of ores as the overworld. Beware though, it is a very dangerous place. Mobs that spawn there will be much stronger, and mob spawns will ignore light. Being in the darkness for too long will also hurt you. Remember to bring torches. Do not underestimate the Deep Dark!
You can go there by crafting a Portal to the 'Deep Dark' and right-clicking it.

Big Reactors
This mod allows you to build highly customizable nuclear reactors and turbines to satisfy your power needs. The power output of your setup depends on how exactly it is built up, so experimenting for the highest power output is key.
Since this mod is lacking quite some documentation, some examples may be built at the university at spawn later.
Note that these reactors do not explode. They will just be less profitable if you build them incorrectly.
by sk89q at 4:56 PM (526 Views / 4 Likes) 6 Comments

Java 8 Available

A new major version of Java -- Java 8 -- recently came out in the last week. Some people have reported that the game runs better in it. You can download Java 8 now from Oracle's site.

After you install Java 8, you may want to force the launcher to use it. The launcher tries to detect the latest version of Java, but you can manually set the version of Java in the options.


Mac OS X users can set Java priority in Java Preferences.

by xCromyx at 3:00 PM (436 Views / 0 Likes) 14 Comments
It's up.

The server suffered a crash at 9:45AM CST and will likely be down until SK is available to address the issue.

We apologize for the inconvenience.
by sk89q at 6:07 PM (296 Views / 0 Likes) 0 Comments
Regarding build moves:

We've been slowly working through our way with the build moves from the old world to the new world. It's been taking a lot longer than expected, but we're a bit busy and short on staff at the moment.

In order to have your build moved, remember that you need to make a post in the Ask a Moderator forum, providing these details:
  1. The coordinates on the current Alice 1.6 as to where you want to place your build
  2. A screenshot of the destination area
  3. A link to your transfer request on the transfer request topic
  4. Some wishes as to how you may want your build to be placed that we will try our best to adhere too, but we can't make guarantees
As a reminder, the purpose of this move is to not move valuables.
by sk89q at 8:39 PM (231 Views / 0 Likes) 0 Comments
To get the server back up ASAP, we've changed a setting on the server that may have some unintended (but not lasting) consequences. This is to fix an issue involving RotaryCraft crashing the server.

If something appears to be working incorrectly now, please say so.

Update: Enhanced Portals is currently broken because of this change.
by ZoomerX at 8:13 PM (207 Views / 0 Likes) 3 Comments
It appears that Rotary Craft is causing a significant crash issue with the server. The server will be down while we work to resolve this issue. We are working to resolve the issue, but we do not have an ETA at this time. We will keep you updated as we move forward.
by TexasGamer at 4:53 AM (383 Views / 0 Likes) 7 Comments
SKCraft Mobile 2.1 is here! The update brings the following:
  • Push notifications when a server goes online or offline (Alice support coming soon)
  • Ability to check server status from within the app
Future updates will bring more control over notifications, Alice support, and much more. The possibility of an iOS and web app version are currently being investigated. A dedicated status web page is also coming soon!