1. Not whitelisted yet? Apply to SKCraft! Already a member? Need the server IPs?


by sk89q at 10:52 AM (401 Views / 3 Likes) 15 Comments
Alice will be updated in multiple parts, simply because it will make troubleshooting much simpler.

The changes currently slated for the first update — which has not been pushed — include:
  • An update of Mariculture (originally slated for removal)
  • The addition of PneumaticCraft
  • The removal of Simply Recycling, which provides reverse crafting/smelting recipes for pickaxes and so on but currently makes up around 14% of the modpack's load time
  • The re-enabling of the Igneous Extruder (though be aware that there are more efficient methods of generating cobble)
  • An update of the server software (Cauldron/MCPC+), which is a big jump from our ancient version and may fix various "Internal server errors"
I was also planning on adding Mr. Crayfish's Furniture Mod, but it seems that ExtraUtilities does not play well with it.

Remember that this is only the first update, and even then, it is subject to change.
by sk89q at 2:32 AM (962 Views / 0 Likes) 50 Comments
Hello everyone! Alice hasn't gotten a lot of love recently, so I'll like to push out an update in the next week (or over this weekend). However, to do so, I'd like some feedback.
  • What mods should be considered for addition, even if denied before?
  • What mods should be updated?
  • What mods should be removed?
  • What blocks or items should be re-enabled that have been disabled?
We'll also try to update the server software in the process, which is extremely old.
by sk89q at 10:23 PM (618 Views / 2 Likes) 11 Comments
Here's an updated Vincent 1.7 railway map.

by sk89q at 8:16 PM (371 Views / 0 Likes) 1 Comments
Vincent had crashed, but now it's back up.
by sk89q at 6:42 AM (523 Views / 2 Likes) 14 Comments
I'm happy to announce the availability of the SKCraft Archive, featuring over 38 GB of prior worlds, modpacks, and archived material.


I also have an ad-hoc server up that hosts all the vanilla worlds if any old members are interested. Please contact me about that.
by sk89q at 7:18 PM (366 Views / 0 Likes) 0 Comments
Alice has been restarted (or is restarting as we speak).
by sk89q at 10:58 AM (663 Views / 7 Likes) 8 Comments
A long-term goal has been to make all of our old worlds available for download, but only now am I able to say that I expect to make most of our past worlds available within the next week.

The one exception is Alice 1.0, as I do not believe that I hosted that server and I don't appear to have any copy of it. Alice 1.0 had the free IC2 power provided at spawn. (Alice 1.2.5 was the ocean world.)

Other than that, however, you will be able to download:
  • MC Alpha 1.1: World 1 - creative/survival first world
  • MC Alpha 1.2: World 2 - survival world with dock spawn, first server with logic gate mods in Minecraft
  • MC Beta 1.1: World 3 - short-lived survival world with university near spawn
  • MC Beta 1.2: World 3.5 - survival world
  • MC Beta 1.3: World 4 - creative world with high rise city
  • MC Beta 1.4 to 1.7:
    • Vincent (survival):
      • Balton - with extensive rail network
      • Ozzar - secondary world
      • Skylands
    • James (creative):
      • 6.5 - dock spawn, mini-games
      • Test world - Redstone testing
      • Valenfall
  • MC Beta 1.8:
    • Vincent 1.8:
      • Welwyn - city spawn with church, library
    • James 1.8:
      • Main world
      • Private test world
      • Public test world
  • MC 1.0-1.1:
    • Vincent 1.0:
      • Welwyn - continued on from 1.8
      • Summerhold
      • Gateway world
    • James 1.0:
      • Main world
      • Public test world
      • Public test world
    • Alice 1.0:
  • MC 1.2:
    • Vincent 1.2
    • Alice 1.2.5 (Velendell)
  • MC 1.3:
    • Vincent 1.3
    • Alice 1.2.5 - continued
  • MC 1.4: Alice 1.4
  • MC 1.5: Alice 1.5
I also hope to make a list of warps, homes, points of interests, and lists of chunk claims available whenever applicable.
by sk89q at 9:28 AM (3567 Views / 0 Likes) 14 Comments
Is anyone interested in playing Left 4 Dead 2 with us?
  • You can be bad at the game. We don't care.
  • You can be good too, but don't be a drama queen.
  • The game frequently goes on sale for $5 USD, so don't bother buying it for $20 USD.
If you're interested, add me on Steam: sk89q
by sk89q at 5:09 AM (4464 Views / 2 Likes) 10 Comments
Vincent's lag was fixed. There were over 1,000 chickens at spawn.
by Pathaleon at 2:50 PM (2877 Views / 2 Likes) 5 Comments
Good news, fellow players the Alice minecraft server is operational once again.

Unfortunately, this does mean that Chocolate Quests did get the boot. We can't keep getting sk to fix it everytime we discover something else is causing errors within the mod.

Have fun and enjoy.

Very Sorry for the inconvenience and downtime!
by sk89q at 3:57 AM (1416 Views / 1 Likes) 11 Comments
Alice is currently DOWN.

The server is having technical difficulties (crash problems) brought on by, once again, Chocolate Quest. The server will be down until we can prepare a fix.
by sk89q at 3:34 AM (334 Views / 0 Likes) 1 Comments
Alice was restarted!
by sk89q at 12:36 AM (841 Views / 5 Likes) 13 Comments
Here's a guide to Vincent's rails. Be sure to use the Dynmap as a reference.

by sk89q at 8:09 PM (1337 Views / 0 Likes) 30 Comments
We are planning to reset the mining world and The End on May 11 (at any time on that day, Pacific Daylight Time). Please make sure anything valuable that you have placed in those worlds is removed by that date.

In addition, we are considering resetting the Nether on that date. Please make comments regarding the change on this thread.
by Tonius at 7:48 PM (1474 Views / 3 Likes) 22 Comments
It's time for an update again! This update contains a lot of things. There is some important changes in there, so please be sure to read it all.

- ChickenChunks (more info below)
- Simply Jetpacks 0.1.2 (formerly a part of Pathonius Inc. Toolkit)
- TiC Tooltips 1.1.4
- TubeStuff 57.1.3
- Tubes! 1.1.3

- Vending
- Lantern Mod
- EnhancedPortals 3
- Red IO (incompatible with ComputerCraft 1.6)

- ComputerCraft to 1.63 (more info below)
- Mekanism to (more info below)
- VoxelMap to the latest version
- NHAVE's Core to 1.0.1
- NHAVE's OmniWrench to 1.2.1
- Aardappel to 1.3.2 (formerly Pathonius Inc. Toolkit)
- DragonAPI to v20g
- RotaryCraft to v20f
- Mariculture to 1.2.1e
- Enchiridion to 1.1 (Try the book binder!)
- ProjectRed to
- Tinkers' Construct to 1.5.5d3
- Tinkers' Mechworks to 0.1.6
- Antique Atlas to 3.1
- Immibis's Peripherals to 57.1.0
- OpenModsLib to 0.4-184
- OpenBlocks to 1.2.7-364
- OpenPeripheral Core to 0.3.3-118
- OpenPeripheral Addons to 0.1.3-95
- Big Reactors to 0.3.2a
- Simple Recycling to 57.2.0

- Slimes from mods should no longer crash VoxelMap's radar
- Enhanced Portals no longer kick players on usage
- Some fixes to certain IC2 crafting recipes
- Players should be less flatulent

- Nerfed some Mekanism generators a bit
- Nerfed Wind Turbines and disabled their recipe
- Wind Turbines can be pulverized to get iron and gold back
- Disabled Igneous Extruder crafting
- Igneous Extruders can be pulverized to get Transfer Nodes and Mining Upgrades
- Disabled Mekanism item pipes
- Cardboard Boxes can no longer pick up nodes
- Enabled random menu background textures
- Named animals no longer display death messages on death
- Harvesters are less power hungry
- Meat ingots are a better food source
- Deep Storage Units are cheaper
- Disabled Last Stand enchantment
- Disabled Flim Flam enchantment
- Big Reactors can now be 48 blocks high
- Slightly buffed big reactors, but also slightly increased fuel usage
- Enabled Vacuum Hoppers
- Disabled electric floodlights

Yes, chunkloading has been enabled once more. Everyone can keep a maximum of 11 chunks loaded. The chunks will only load when the owner is on the server. The idea is to be able to have your machines work when you're playing, while not requiring you to be at home all the time.

This update is a big one. A lot of things have changed internally in ComputerCraft. Without a doubt, some programs or setups will break because of this, so don't be surprised if your code breaks.

Because of a change in this mod, IC2 machines will not be able to output power into Universal Cables. To still have this functionality, you will have to connect a cable to the output face of an EU storage block. After that, you need to set the Universal Cable to PULL mode using a Configurator.

Note that this is unrelated to cables not being able to power IC2 machines. This is fixed now.