Posted Nov. 2, 2014
The server is back up.
Please read: To account for people not playing anymore, we have reset all chunk loaders. Please break and replace your quarries and pumps to re-activate them.
In addition, we have adjusted a setting that automatically loads chunks when mods try to lookup a block at a location, which allowed Ender IO pipes to act as chunk loaders. This likely is the reason why some of your bases depleted resources while you were offline.
Posted Oct. 24, 2014
Thanks to the Applied Energistics Developer, yueh we were able to obtain a patched copy of AE which solved the infinite crash loop we were experiencing.
Sorry for the inconvenience and downtime!
But she is up and raring to go for more endless fun.
Posted Oct. 24, 2014
The server is currently caught in a loop, as a result Alice is down until Toni or sk are available to fix it.
Posted Oct. 14, 2014
We are testing, similar to how it worked on previous versions of Alice, only permitting chunk loading via ChickenChunks. This is because ChickenChunks is the only mod that keeps track of who is loading the chunks. With other chunk loaders, they never ever unload chunks, so even if you haven't been on the server for four months, it would still degrade the server's performance for everyone else who is currently playing.
As of writing, ONLY chunks loaded by ChickenChunks will be loaded. We will be adjusting ChickenChunks accordingly.
EDIT: Quarries have an exception.
Posted Oct. 11, 2014
RedNet cables are extremely server intensive. Please use other cables whenever possible, such as EnderIO conduits.
Posted Oct. 6, 2014
After a rollercoaster of unforeseen events, Alice is now back up.
Posted Oct. 6, 2014
Due to the recent update and removal of some mods, we have to let Forge scan the world to remove the blocks and items. This will take around 30 minutes.
Posted Oct. 5, 2014
It appears that there has been a slight confusion between forge builds. Therefore Thaumcraft does not run on the server.
We are working actively to get the issue resolved.
Sorry for the inconvenience.
Posted Oct. 5, 2014
An update has been pushed to the launcher. Mainly updates but a few new mods and some removals.
Additions:
- Added ChickenChunks 1.3.4.13. Adjusted MFR Chunk Loader recipe
- Added WR-CBE 1.4.1.4
- Added JumpPad++ 2.2.7.
- Added Rotten Flesh -> Leather Smelting Recipe
- Increased Salination Plant processing rate to 200mb/t (To reflect pam's recipe change)
Updates:
- Updated Refined Relocation to 1.0.6f
- Updated SKCraft Shenanigans to 1.0.1
- Updated TConstruct to 1.7.0.build717
- Updated Thaumcraft to 4.2.1.1.
- Update FMP to build 309
- Updated Mekanism to 7.1.1
- Updated Waila to 1.5.5
- Updated Tinkers' Steelworks to 1.0.6
- Updated Steves Factory Manager to a93
- Updated Refined Relocation to 1.0.6e
- Updated Railcraft to 9.3.3.0
- Updated PlayBlock to 1.3.1
- Updated Forestry to 3.1.0.3.
- Updated Computronics to 1.1.0
- Updated Ender IO to 2.1.0.223
- Updated Headcrumbs to 1.2.6. Added a few more heads
- Updated CCC to 1.0.3.28 and NEI to 1.0.3.60
Removals:
- Removed Rotateable Blocks
- Disabled Computronics Chat Box (Caused random chat disconnects)
- Removed HarvestCraft salt -> Brine recipe. (Was never intended)
- Removed Binnie's Mods