Posted March 21, 2012
Yet another launcher version! This fixes the issue with the launcher getting stuck on "Logging in".
Posted March 20, 2012
The SKCraft launcher has been updated! Mainly two issues were fixed:
- Made the 'active jar' list be more lenient when choosing the jars it will show.
- Made an error dialog popup when something goes wrong, instead of sitting silently. If you were having trouble logging in (because it was sitting there), please try this version. It doesn't fix the problem, but at least we can have an error I can look into.
Posted March 19, 2012
Thanks for Chaeris for alerting me to this. An update for MC 1.2.4 is coming out shortly:
Fixed:
- Fixed godmode exploit (Thanks md_5)
- Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
- Fixed fatal crash for converted worlds to anvil, when there's blocks at max height
- Fixed an old bug with signs clearing text while you're editing them in SMP
- Fixed incorrectly swapped en_GB and en_CA language details
- Fixed crash when logging in while there are blocks at maxheight at spawn
- Fixed TNT ghosts in multiplayer
- Fixed storage minecarts dropping enchanted items
- Fixed crashes on invalid server addresses when joining a server
- Fixed entities being uninteractable if they existed at login (Multiplayer)
- Fixed dupe exploit with paintings
- Fixed furnaces and dispensers dropping enchanted items
- Fixed the "flickering" of chat as it vanishes off the screen
- Fixed text rendering over items in the container screens
- Fixed exploit with jungle saplings (turns other saplings into jungle ones)
- Fixed launcher opening minecraft dir if the path contains a space
- Fixed an off-by-one lighting bug
- Fixed block transmuting (turning one block into another via pistons)
- Fixed placing mushrooms in daylight, where they can't survive
- Fixed redstone lamps dropping powered block items when destroyed while on
Added:
Posted March 18, 2012
I've released v3.1.0 of the launcher. The highlight is better addon handling, supporting more addons to be installed.
Get it here:
http://skcraft.com/threads/skcraft-launcher-3-0-1.478/
Posted March 17, 2012
I have a new version of our launcher for testing!
[LEFT]Features:[/LEFT]
- Add mods without having to change your minecraft.jar (please report any problems!).
- Secure update -- everything is digitally signed and verified so files you download always come from a trusted source (either Mojang or us).
- Remember multiple accounts.
- All the old features...
- More features...
Get it here:
http://skcraft.com/threads/skcraft-launcher-3-0-1.478/
Posted March 15, 2012
Vincent is back.
For the next week or so, availability might sometimes be spotty as we're testing a new host.
Posted March 15, 2012
Alice is going to be moved as well to the new host and so it will be unavailable for the time being.
Note that because Vincent and Alice are finally joined together on one server, Alice will have friends list support, a constant up to date whitelist, shops, and everything else historically available on Vincent.
Posted March 15, 2012
I'm happy to announce that Vincent is back up. The name address is still the same, but the IP address isn't, so you may have to wait for your Internet provider to update their DNS cache (it generally takes less than a day).
For those more technically savvy, you can switch your DNS provider to OpenDNS (which I recommend myself) or Google DNS.
Posted March 15, 2012
We're going to hop hosts (again), hopefully this time for good. We have a potentially beefy server that we're moving to, but we're still taking trials of it.
Posted March 15, 2012
Sorry for the downtime. Vincent will be back up shortly.