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Posted Feb. 23, 2013
The only change in 9b is that the default font for Minecraft was restored, as the new one broke a few things.
Posted Feb. 23, 2013
You will be prompted to update your client upon logging in. The changelog is as below.


  • Enabled Quantum Chests, Charge-O-Mats, Jack Hammers, the LESU, Gas Turbines, Player Detectors, and UUM Assemblers from GregTech.
  • Enabled TNT.
  • Enabled the BuildCraft quarry (only usuable on the mining world!).
  • Updated the ComputerCraft modem range to 10,000 blocks.
  • Re-generated Aura nodes from Thaumcraft.
  • Added skcraft.dump() to ComputerCraft.
  • Bundled new font with the game. To undo it, steal the font/ folder from vanilla Minecraft and put it into your texture pack.
  • Added Inventory Manager 1.2.3.
  • Added Modular Powersuits 0.2.2-139.
  • Added OpenCCSensors v0.1.4.
  • Added PortablePeripherals 1.0b.
  • Updated Additional Buildcraft Objects to 1.0.1.88.
  • Updated BuildCraft to 3.4.3.
  • Updated ExtraBees to 1.5.0.3.
  • Updated ExtraBiomesXL to 3.9.0.
  • Updated Forestry to 2.0.0.10.
  • Updated Greg's Lighting to 1.7.1.
  • Updated GregTech to 2.79c.
  • Updated IC2 Nuclear Control to 1.4.6.
  • Updated Immibis Core to 52.4.3.
  • Updated Jammy Furniture Mod to 4.1.
  • Updated Logistics Pipes to 0.7.0, build 82.
  • Updated MiscPeripherals to 3.1.
  • Updated OmniTools to 3.0.2. Your wrench got turned into a Lexicon, so put that Lexicon into a crafting grid to turn it back.
  • Updated Railcraft to 6.15.3.0.
  • Updated Steve's Carts to 2.0.0.a58.
  • Updated Thaumcraft to 3.0.3.
  • Updated ThaumicBees to v1.4.1.
  • Updated Thermal Expansion to 2.2.1.0.
  • Updated TubeStuff to 52.2.2.
  • Updated Xfel's Peripherals to 1.4.1.
Posted Feb. 21, 2013
All's well!

[spoiler]Server is down until I can get in touch with sk89q.[/spoiler]
Posted Feb. 21, 2013
If some chunks in your area have either disappeared or "moved" as a result of the recent crash, I will have to graft over a copy of the chunk from a backup. That can only be done when the server is not running however, so it is best if we collect a list of chunks to be copied over in one go.

Stand in all chunks that have either gone missing or have moved (in both the "old" and "new" chunks) and use the /chunkinfo command. Write down a list of the coordinates (the first line) and post them in this thread.
Posted Feb. 20, 2013
We run the server off of RAM so that any speed issues with the regular hard drives don't reflect on the server, and it has been fine like so for about a year now. Unfortunately, about 9 hours ago, the RAM disk we use was configured to only 8 gigabytes and the server used it all up. Now, this would not be so bad, but a decision was made by an administrator, not quite intentionally, to keep the server continually running for the next eight hours.

Some chunks may have simply "disappeared." Please report this to a moderator and we will look into restoring it from a backup.

Explanation



Does running out of disk space cause data loss? Not necessarily. Picture a chunk file as the example below, with three different chunks stored in different “slots.” The three squares represent disk space already “acquired” on the disk as one single .mca file, with the white areas representing acquired (from the PoV of a hard drive) but unused (from the PoV of Minecraft) space.



Sometimes a chunk needs to be enlarged, but only some activities do that. If you are placing down “simple” blocks like sandstone or cobble, you’re just changing a few bits of data in the chunk, so the chunk does not need to be resized. However, this is different when you add new entities (mobs, such as skeletons, or item drops, etc.) or new tile entities (more complex blocks, like chests, furnaces, etc.) because the existing space isn’t enough to store all the new data (think inventories!). Those changes require more disk space to store the chunk.



But even then, even if the hard drive itself is out of space, sometimes it is OK. The middle chunk above still has “room” to expand. The white space available was already, as mentioned previously, acquired on the disk.

The problems appear when the slot that the chunk is already contained within becomes too small to fit the newest version of that chunk. What happens is that a new free area has to be found in the file that can fit the chunk, but if that cannot be found, the chunk is placed at the end of the file. Placing data at the end of the file means that the entire file itself has to be enlarged, therefore requiring more actual disk space usage. When the hard disk is out of space, the extra data has nowhere to go. Because the header of the .mca file indexes where a particular chunk is stored, the index for this chunk may now point to this section of the file that cannot actually be written, causing the chunk to simply “disappear” on next load.



An interesting tidbit of information is that this is how your regular hard drive works. When you save a file, it has to do the exact same thing: find a place to store the bits. If you've ever heard about "fragmentation," that is when, rather than simply moving the entire file to another place, the file is split across across several areas. Of course, while Minecraft can put more data at the end of the file, your hard drive has a fixed amount of total space. The chunk format used by Minecraft does not do fragmentation.
Posted Feb. 20, 2013
We now have a sub forum dedicated to suggestions for our Alice server modpack! If you have any mods in mind that you would like to see added to Alice, feel free to post them here. They will be reviewed and tested by the staff and feedback shall be given.

http://skcraft.com/forums/mod-suggestions/
Posted Feb. 20, 2013
Server is down until further notice. Player profiles are not getting saved.

EDIT: Seems we have some world corruption issues. We will keep you posted. It will be a bit before the server goes back up.
Posted Feb. 19, 2013
If there is a new update to the mod and you want it added, be sure to suggest it to this new thread:
http://skcraft.com/threads/updating-alice-mods.1459/
Posted Feb. 18, 2013
I'm looking for some assistance with updating Alice. The tasks would include:
  1. Updating the mod .jar/.zip files like you would normally (drop the .jar file into one folder).
  2. Testing the mods with the client.
  3. Re-configuring ID conflicts and bringing possible balance issues to everyone's attention.

It is quite straight forward and it doesn't need that much technical ability, but you will need some free time occasionally.

If you would like to help out, please send me a PM. Joe actually currently helps a lot with this, but another person wouldn't hurt.
Posted Feb. 12, 2013
I found a special sword.