SKCraft Community

Posted Oct. 5, 2015
We're currently aware of an ongoing problem with "tile entities" duplicating. The reason is really technical, so I'll spare you the details, but the effect is:
  1. tick rate slows
  2. the server freezes due to "crafting"
  3. the server stalls entirely

Crafting is not actually slow -- it's this problem. It only affects Nether too, so it baffles me. Over the next week, I will find some time to add some code to the server to diagnose the cause. We can unload Nether to temporarily fix it without restarting the server.

Here's a graph of the issue:


The gaps are server restarts.
Posted Oct. 4, 2015
Updates:
  • Botania (v224)

Changes:
  • Added a recipe for the Pneumaticraft Speed Upgrade
  • Enabled using higher tier flux capacitors/cells on TiCon tools
  • Upped the power consumption of the Immersive Engineering Grinder to 3x (just makes it faster, not require more energy per operation)

Fixes:
  • The Worldedit wand is Flint now, as usual
Posted Oct. 2, 2015
We've managed to quell most of the crashes and stalls that have plagued Alice for the past week. We've nearly reached the level of "crash suppression" that we had on previous Alice versions, and we've added a stall detector that will detect when the server has frozen, attempt to recover the server, but then restart the server if recovery fails (while also broadcasting messages the entire time so you don't just time out).

Crafting still has the potential to freeze the server, so we're still looking into that.

GregTech (on the client) also starts much faster now. I think some people have had load times reduced from 15 minutes to 6. We'll see if we can improve it even further, although the rest of the modpack also takes a significant amount of time.

As for Vincent, I'll see if I can get it up next week.
Posted Oct. 1, 2015
Alice is back up! Hardcore Questing managed to corrupt its data files so we've rolled back to one of its backups.

I've also moved Alice's world to a ramdisk to make the server run better.
Posted Oct. 1, 2015
We're having some problems with the server. It currently freezes midway through the load.

The only one who can fix this is basically sk, so the server will unfortunately be down until he returns tomorrow.

Sorry for the inconvenience.
Posted Oct. 1, 2015
We've pushed an update to Alice that should dramatically reduce GregTech loading time.

In addition, we've also suppressed some server crashes that were happening very frequently.

The server still occasionally freezes and times out everyone, and it seems to be caused by world saving, so we'll have to look into that.

P.S. If you can't pick up oil in the bucket, it's because the oil is from Galacticraft and not PnuematicCraft.
Posted Sept. 30, 2015
We've reverted the updates to Malisis Doors and Immersive Integration as they introduced more bugs.

A client update is required.
Posted Sept. 30, 2015
If you're crashing due to the latest update, update again. We've rolled back the version of Forge.
Posted Sept. 30, 2015
Updates:
  • Pneumaticraft
  • Tinkers' Construct
  • RFTools
  • Pressure Pipes & Coremod
  • OpenSecurity
  • NEI
  • Bibliocraft
  • Carpenters Blocks
  • Computronics
  • EnderStorage
  • EnderTech
  • Forestry
  • Advanced Generators
  • In-Game Wiki
  • Immersive Integration
  • Integrated Circuits
  • Malisis Doors
  • Forge

Changes:
  • Re-enabled the MFR Disenchanter
  • Modified GregTech to show loading progress. (thanks to tonius11 for this one!) (it's in the client log, not on the main screen)

Removals:
  • Weather2

Additions:
  • Thaumcraft NEI Plugin
  • AE2 Stuff

Fixes:
  • RFTools Teleporters not loading chunks
  • Witchery Potion IDs conflicting and disabled Coven Witch Visits
  • The crash that happened 20 times over the last 2 days
Posted Sept. 30, 2015
The server is a taking a while to boot because we removed the Weather mod and we have to update the world to remove its blocks.

edit: up