SKCraft Community

Posted Feb. 12, 2014
A client update is required for Alice.
  • Updated Minefactory Reloaded to 2.7.5-385b

This hotfix is purely to resolve the issue we have been experiencing with harvesters!

Sorry for the Inconvenience, have fun and enjoy!
Posted Feb. 12, 2014
All trading using currency/credits in the bazaar has been temporarily suspended, and the bank is temporarily closed.

Moderators, the Mod Pack Team, and Bazaar Staff have discovered a substantial issue with currency. An audit of the credit system has revealed that there is a significant difference between the number of quartz in the bank and the number of credits in circulation. As a result, we have elected to freeze the credit system, and lock all shops/trade-o-mats utilizing credits/currency as part of the trades.

Use of currency in private trades (player to player) outside of the bazaar is NOT affected by this freeze, however it is discouraged at this time.

The most important thing I can stress right now is DO NOT PANIC. The value of your credits is safe. We are working to resolve the issue and will continue to keep you updated as our investigation in to this issue continues.
Posted Feb. 10, 2014
MFR Harvesters are currently disabled (as in they do nothing) because they are causing the server to freeze up. We plan to look into this ASAP.
Posted Feb. 10, 2014


Hello everyone! Given the lackluster amount of information available for many of the mods that we use, I'm wondering if anyone would be interested in helping maintain an official SKCraft wiki that covers, in addition to material for the server, documentation on various mods.

You do not need to know any HTML, wiki code, advanced BBCode or anything like that! As long as you know enough about a mod to write about it, you can help.

To see what our new wiki looks like, you can check out a sample page here. Everything is divided into sections (manuals) at the bottom left.

If you are interested in helping, please post on this thread.
Posted Feb. 9, 2014
Alright everyone, I want to apologize for the issues we've been experiencing tonight... Obviously some things did not go right with the update, and we're working to resolve those issues. I believe that most major issues should be addressed with this update. This is a required client update.
  • Revert buffs to MFR Laser Drill until further testing can be done

The MPT will be implementing some changes to ensure that all updates are properly and thoroughly tested so we do not have issues like this in the future. Unfortunately, cleaning up from Arpent may still mean another update or two as we finalize things and fix any other overlooked errors.

It's important to remember that developing the mod pack is a team effort, so no one single individual is to blame for tonight's issues. I assure you all that we will be going over tonight's events over the coming days to learn from our mistakes and to develop new policies and procedures for building, preparing, testing, and deploying updates.

On behalf of the entire Mod Pack Team and the SKCraft staff, sorry for all the issues tonight and thank you for playing on SKCraft.
Posted Feb. 9, 2014
Unfortunately, because the recent set of updates have created a number of problems, the server will be down until further notice. As soon as things are sorted out, the server will be started up and it will be announced here.
Posted Feb. 9, 2014
We are releasing another hotfix tonight to address inventory issues being reported by players.
  • Disable GregTech Inventory Unification

We believe this should fully resolve the issues users are reporting with inventory. If you need materials refunded or exchanged due to issues caused by unification please contact a moderator. These requests will be handled on a case by case basis.
Once again, sorry for the inconvenience.
Posted Feb. 9, 2014
One of the authors of a custom plugin left a debug recipe in the mod. The author sent us an emergency fix for said recipe, and the server should be back up momentarily. You will need to update your client (again). This will be a small update thankfully.

We apologize for the inconvenience this has caused.
Posted Feb. 9, 2014
After much debate the Mod Pack Team has decided that due to substantial performance issues
Ender IO will be removed from the Alice pack on February 15, 2014.

While Ender IO provides many useful features, unfortunately this mod is responsible for a substantial portion of the performance issues users are experiencing on the server.

We strongly recommend that you convert any and all systems using Ender IO immediately to prevent any issues with your base when the mod is removed. Systems not converted by February 15, 2014 will stop functioning.

An NPC will be available at spawn to convert Ender IO items to comparable items from another mod in the very near future. (Shop now open, see below)

I would like to remind you all that the MPT does it's best to prevent situations like this from occurring, but unfortunately, we have exhausted all other options when it comes to Ender IO. We will continue to re-evaluate Ender IO in the future, and should the performance issues with the mod be resolved at a later date, we will explore re-adding it to the pack in a future update.

Thank you all for your understanding.


UPDATE: There is now an exchange shop set up at the Greenwell Market in spawn. The shop is on the south side across from the library and post office area.

Exchange Ratios:
  • Conduits are exchanged 1:1 based on tier/category.
  • Materials are exchanged at a ratio of 1:2, since the NPCs can only give one item back.
  • Dusts are exchanged 1:1 for the equivalent dust or material
  • The 1:2 ratio helps cover the cost of the additional materials needed in the smelter.
  • Machines are traded for a machine with the closest equivalent from Thermal Expansion. If no equivalent exists, the machine will be traded for Diamonds.

Moderator Exchanges:
NPC's will not accept certain items due to NBT data. Please contact a moderator to exchange the following items.
  • Dimensional Transceiver to Tesseract - 1:1
  • Capacitor Bank to Energy Cell - Based On Power Storage
    • Exchanges will give you total energy storage equal to or greater than the total storage of all capacitor banks exchanged based on the following values:
      • 1 capacitor bank holds 5,000,000 RF
      • Hardened Energy Cells hold 2,000,000 RF
      • Redstone Energy Cells hold 10,000,000 RF

  • Enderfaces will be exchanged for 6 diamonds.

If you find that any trade is missing, please comment on this post and it will be added. I think I've covered everything.
Posted Feb. 9, 2014
Alright everyone, it's come time for another update to the Alice pack. This update, titled Arpent, addresses several issues users have been reporting over the past few weeks, and also makes a few balance changes in regards to Gendustry.
  • Update NEI Addons to 1.10.0.58
  • Update JABBA to 1.1.0d
  • Update GregTech to 4.08f
  • Update IC2 to 2.0.383-Experimental
  • Update Steves Factory Manager to Alpha 55
  • Update MineFractoryReloaded to 2.7.5
  • Update Enhanced Portals to 3.0.0 Beta 4d
  • Update MobiusCore to 1.0.5
  • Update Opis to 1.1.3-alpha
  • Update Waila to 1.4.5
  • Update AliceFixes to 2.0.0
  • Add FlatSigns
  • Add RecipeConfAPI 1.0.0
  • Disable Ender IO Recipes (See This Post)
  • Disable Applied Energistics Spatial Storage related recipes
  • Re-balance Gendustry
  • Reduce GregTech Processing Times
  • Increase range of AE Wireless Boosters and reduce wireless power usage
  • Other various behind-the-scenes changes

As usual, please report any issues you come across to the Mod Pack Team so we can address them in a future update or hotfix.

DYK: An Arpent is a unit of measure from the pre-metric era in France used to measure length and area. 1 Arpent is equal to approximately 192 feet. The arpent is still used today in parts of Canada and the United States.