SKCraft Community

Posted Feb. 6, 2014
Any Trade-O-Mats that share a side (touching top/bottom or sides) will treat adjacent Trade-O-Mats as valid inventories, such as a chest would. That means that if one Trade-O-Mat offers an item, and a touching Trade-O-Mat wants that item for a trade (or vise-versa) it will grab it, and complete its trade. This can and will cause bad looping of trades and loss of items for players.

Those of you with touching Trade-O-Mats will probably see lock signs on them. They were added by a Moderator to protect you and your customers. Ask a Moderator (see this) to remove the Trade-O-Mats when you have the time to update your shop. All Trade-O-Mats need to be spaced one block apart until this bug is fixed.
Posted Feb. 2, 2014
An update has been made available for Alice! Your client will be updated during launch.
  • Updated Pathonius Inc. Toolkit to 1.2.0
  • Updated Industrial Craft² to build 380
  • Updated GregTech to v4.08b
  • Updated EnderIO to v0.7.2.190
  • Updated Forestry to 2.3.1.1
  • Updated Immibis Core to 57.1.93
  • Updated denLib to 3.2.6
  • Updated NEI Addons to 1.10.0.55
  • Updated Thaumic Tinkerer to 2.1-68
  • Updated Enhanced Portals to Beta 3B
  • Updated Steve's Factory Manager to a44
  • Updated Additional BuildCraft Objects to 1.0.7.558
  • Updated JABBA to 1.1.0a
  • Added Gammabright (Liteloader)
  • Removed Nether Eye (Use Golden Eyes)
  • Array Modules are now enabled.
  • Translocators are no longer craftable.
  • Computer Recipes now use ingots not plates.
  • Duck Antennas no longer conflict with Hang Gliders.
  • Nether Stars are now craftable.
  • GenDustry has balance changes. (Subject to Change)
  • Crane Backpacks are disabled.
Posted Jan. 30, 2014
I have finally compressed and uploaded the world. It is available to download from the following links: (Each part is 500MB)

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Part 12
Part 13

Please note these are rar files so you will NEED WinRAR or a variant.

Thanks to gknova61 for hosting the files!
Posted Jan. 28, 2014
Our ComputerCraft FTP server should now be back up (and pointed at Alice 1.6), though I have not tested it.

Note, however, that the skcraft-authorize program has not yet been added to Alice 1.6, so you will have to create the necessary files manually.
  1. Create a .skcraft folder in the root of your computer's filesystem.
  2. Create a label file in the .skcraft folder and in it a name for the computer (stick to basic ASCII characters).
  3. Create a users file in the .skcraft folder with each line being a forum name of a user that you want to provide access for.
Posted Jan. 26, 2014
We're probably going to increase the "timeout" on ChickenChunk-loaded chunks from 15 minutes to perhaps 24 hours. If everything still seems to run fine and dandy after that, then we'll extend the time even more. If not, then we'll roll it back.
Posted Jan. 26, 2014
After some debate, we are pushing an update to Alice to limit chunk loaders in hopes of increasing server performance and improving your gameplay experience. The new limitations on chunk loaders are as follows:
  • Maximum of 25 force-loaded chunks per player.
  • Chunk loaders are now capable of loading up to 25 chunks.
  • Chunks will only load when you are online.
  • Chunks will automatically load when you log in.
  • Chunks will automatically unload 15 minutes after the owner of the chunk loader goes offline, and on server restart.

These limits may be subject to change as we go forward depending on server performance.

If you have any questions, please don't hesitate to ask!
Posted Jan. 25, 2014
In related news, apparently the new(ish?) Minecraft EULA contains three interesting terms (summarized by me):
  1. For "any content available on or through" Minecraft that you make, you must give Mojang full rights to your work.
  2. In addition, you also must make your work open source.
  3. You cannot make money from Minecraft in any way, shape or form.

From a legal perspective:
  • By making a mod or addon for MC, you do create a derivative work.
  • Creating a derivative work does not mean that they can automatically open source your work.
  • You are still in the legal wrong if you create an unauthorized derivative work without license.

From a moral perspective:
  • Yes, there are a lot of pay-2-win servers out there are that are fairly greedy.
  • Yes, perhaps mods should be open source.

However, that is an entire debate in that of itself, and whether you believe that this is right or wrong, I find that the practical situation is of considerably greater importance.

From a practical perspective:
  1. They cannot actually prevent you from physically releasing something that violates those terms.
  2. However, they can revoke your Minecraft accounts.
  3. They can choose to sue you on basis of an unauthorized derivative work.
  4. They can make it hard for others to install 'unauthorized' software.

From a realistic perspective:
  1. They may not choose to actually sue anyone.
  2. There will always be people who "break the rules."
  3. However, this has the chilling effect that fewer (considerably?) people will write mods/plugins/addons/etc. for Minecraft. Almost no one benefits from this situation.

In comparison:
  • Valve, who is known to be friendly to modders, as well as many other companies, have far less draconian terms. You own the content that you make, and Valves provides a license to you to use their IP as necessary.
  • If I recall correctly, Notch's original stance was that mods that you make for Minecraft are yours, but this was not codified in a legal document.
Posted Jan. 25, 2014
Right now, chunk loader-loaded chunks are never unloaded. They persist in-memory forever, even between server restarts. This is obviously slowly taking a toll on the server, and it will eventually bring the server to a crawl.

Alice 1.6 has been performing fairly well overall, compared to previous versions, so there are no plans to disable chunk loaders. However, something must be done about these forever-chunks.

As it has been suggested in the past, it would be ideal that chunks be unloaded after some sort of time out since an player-specific event. For an implementation, the difficulty lies in that (1) not all chunk loader requests are tagged with a owner, notably those from Buildcraft for its quarries, (2) a type of event must be chosen (last login? of who? last visit?), and (3) a reasonable time period must be chosen.
  1. The problem of chunk loader identification can be solved by either requiring everyone to put a ChickenChunks chunk loader in the same chunk as their quarry, or by using chunk ownership data. The former is preferred, and allows some flexibility.
  2. Last login seems the most appropriate. For shared bases, using a friends list to determine the list of names to check would not work because people would simply list as many people as they could on their friends list. Unfortunately, it would seem that possibly the best solution here would be to have everyone living together place their chunk loaders all in the same chunks.
  3. A reasonable time period might be a day or two.

Also, another difficulty is that Buildcraft quarries store their boundary data in the chunk load request. This means if that if they are not chunk loaded, they forget their boundaries -- a problem some of you probably vividly remember. We've patched BC appropriately to not break in the past though, so we may approach this problem again in this manner.

We're happy to hear any other ideas, otherwise we will be going forward with selective chunk request removal dependent on last login time.

(Another solution that is much simpler is to not load chunks again between restarts.)
Posted Jan. 25, 2014
We're back online! Please note that you will need to update your client to connect.

Sorry for the delayed announcement!
Posted Jan. 25, 2014
Unfortunately we're having issues with EnderIO crashing the server. In order to fix the problem, as well as future problems of this kind, we will be patching our server again to be resilient, similar to older versions of Alice. This may take 1-2 hours however, depending on how long my Internet takes to download everything I need.

In the meantime, you could get on our TeamSpeak server?

*Server is back up and operational. -leo389