SKCraft Community

Posted June 9, 2012
If you've got a complicated setup of pipes and what not, you can easily make a graph detailing all the connections (and colors if need be). For example, for base, its relevant graph is:



It is generated with GraphViz, using the PRETTY straight forward code:

[CODE]digraph g {
node [ fontname=Arial, fontsize=10, shape=box, style="filled" ];
edge [ fontname=Arial, fontsize=9 ];

Processing -> Storage
CaveSpiderFarm -> Processing [label="Spider Eyes\nString"]
SkeletonFarm -> DistA [label="Bones"]
SkeletonFarm -> Processing [label="Arrows\nBones"]
DistA -> Processing [label="Bones"]
DistA -> DistA [label="Bonemeal"]
DistA -> TreeFarm [label="Bonemeal"]
DistA -> BonemealFarm [label="Bonemeal"]
TreeFarm -> DistB [label="Logs"]
TreeFarm -> Processing [label="Apples"]
TreeFarm -> Power [label="Saplings"]
DistB -> Processing [label="Logs"]
DistB -> Charcoaler [label="Logs"]
DistB -> CokeOven [label="Logs"]
CokeOven -> Processing [label="Cresote Oil\nCharcoal"]
Charcoaler -> Processing [label="Charcoal"]
WheatFarm -> Processing [label="Wheat\nBread"]
WheatFarm -> WheatFarm [label="Bread"]
WheatFarm -> AnimalSmasher [label="Wheat"]
SugarCaneFarm -> Processing [label="Sugar Cane"]
CactiFarm -> Processing [label="Cacti"]
AnimalSmasher -> Processing [label="Leather\nPork\nBeef"]
BonemealFarm -> Processing [label="Seeds\nFlax Seeds\nRoses\nYellow Flowers\nIndigo Flowers"]
Power->Power [label="Plant Clumps"]

Storage->Silo [label="Charcoal\nCoal\nBread\nLogs\nRubber Wood\nBonemeal\nSpider Eyes\nString"]
Storage->Discard [label="Cobblestone\nSeeds\nFlax Seeds\nDirt\nSand\nSigns\nPlanks"]

Power->TreeFarm [color="red", label="EU", fontcolor="red"]
Power->WheatFarm [color="red", label="EU", fontcolor="red"]

CaveSpiderFarm [label="Cave Spider Farm", fillcolor="white", style="dashed"]
SkeletonFarm [label="Skeleton Farm", fillcolor="white", style="dashed"]
DistA [label="Distribution A", fillcolor="blue", fontcolor="white"]
DistB [label="Distribution B", fillcolor="blue", fontcolor="white"]
TreeFarm [label="Tree Farm", fillcolor="red"]
Power [label="Power Station", fillcolor="orange"]
Storage [label="Storage", fillcolor="cyan"]
Processing [label="Processing", fillcolor="darkgreen", fontcolor="white"]
WheatFarm [label="Wheat Farm", fillcolor="lightblue"]
CokeOven [label="Coke Ovens", fillcolor="white"]
Charcoaler [label="Charcoaler", fillcolor="black", fontcolor="white"]
AnimalSmasher [label="Animal Smasher", fillcolor="gray"]
BonemealFarm [label="Flower/Seed Farm", fillcolor="magenta"]
SugarCaneFarm [label="Sugar Cane Farm", fillcolor="white", style="dashed"]
CactiFarm [label="Cacti Farm", fillcolor="red"]
Silo [label="Storage Silo", fillcolor="white", style="dashed"]
Discard [label="Discard Items", fillcolor="pink", style="dashed,filled"]
}[/CODE]

Instead of installing GraphViz, you can use this online editor:
http://graphviz-dev.appspot.com/

All the attributes that you can use (label, fillcolor, etc.) can be found here:
http://www.graphviz.org/pub/scm/graphviz2/doc/info/attrs.html
Posted June 8, 2012
  • Throwing eggs at animals can capture them in a spawn egg. Tameable animals (wolves and ocelots) may take more tries to capture.
  • A new ReDispense recipe to produce Bottles o' Enchanting from XP orbs has been added.
Posted June 7, 2012
  • A new MapPad app -- Homing Signal -- has been added for both Alice and Vincent.
  • You can now type messages ending with /.
  • Fixed some commands being disabled on Alice.
Posted June 5, 2012
Here's a quick reference for Alice:
http://skcraft.com/ref/alice/

Please provide any suggestions, and if you've got any great videos detailing specific features, please link them.

Also, most of the RedPower links are broken because the website went down today. It should be back up soon hopefully.
Posted June 3, 2012
Would anyone be interested in a creative version of Alice?
Posted June 2, 2012
I've made a somewhat temporary page where you can download or upload RedPower Control images at your leisure: http://skcraft.com/tools/rpc-images
Posted June 1, 2012
I've moved Alice to a "RAM disk," where basically Alice's files now sit upon the server's memory rather than its hard drive. If you're not aware, RAM is several magnitudes faster to access than a hard drive, and because Minecraft is very heavy on data access, this should provide speed benefits to the server. The more technical savvy folk may know that RAM is "volatile," as in whatever you put on it will disappear if you turn off the system. No worries -- the files are periodically copied back to the hard disk.

For numbers, the hard disk maybe puts out 160-200 megabytes/second. RAM can easily put out 3600 megabytes/second.

Vincent will be receiving the same treatment shortly.
Posted May 31, 2012
Unfortunately, one of our moderators, Zhyrek, caused some data loss and a select number of individuals may had experienced data loss of several hours worth of work on Alice.
Posted May 28, 2012
  • RailCraft compatibility should be better.
  • Some bug fixes.
  • The global chat double slashes is now only one slash.
Posted May 22, 2012
It has been a long time coming, but our Alice server has been updated to Minecraft 1.2.5! The list of mods that we are now running are:
  • BuildCraft 2.2.14
  • IndustrialCraft2 1.95
  • RedPower 2.0pr5b2 (all)
  • Forestry 1.4.4.4
  • Hot Air Balloons 2.1
  • Additional Pipes 2.1.3
  • Nuclear Control 1.1.6
    • Alarms may crash you during placement, one time

  • PowerConverters 1.3.4
  • RailCraft 5.2.0
    • TNT carts are disabled

  • Wireless Redstone 1.2.1 (Core and RedPower)
  • TubeStuff 48.2.1
    • Black Hole Chest does not function in SMP

  • Jammy's Furniture Mod 3.5
    • Dragon's Head has been disabled due to buginess

To update, launch the SKCraft launcher as usual and you will be prompted to update. Be aware that your Rei's Minimap waypoints and settings will be deleted unless you first backup your mods/rei_minimap folder!